Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
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Imagedream: Image-prompt multi-view diffusion for 3d generation
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R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.
Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.
REVIVE 3D generates voluminous 3D assets from flat 2D images via an inflated prior construction followed by latent-space refinement, plus new metrics for volume and flatness validated by user study.
Any3DAvatar reconstructs full-head 3D Gaussian avatars from one image via one-step denoising on a Plücker-aware scaffold plus auxiliary view supervision, beating prior single-image methods on fidelity while running substantially faster.
TripoSG generates high-fidelity 3D meshes from input images via a large-scale rectified flow transformer and hybrid-trained 3D VAE on a custom 2-million-sample dataset, claiming state-of-the-art fidelity and generalization.
A multi-view diffusion model generates consistent novel views from sparse images to enable fast 3D scene reconstruction.
InstantMesh produces diverse, high-quality 3D meshes from single images in seconds by combining a multi-view diffusion model with a sparse-view large reconstruction model and optimizing directly on meshes.
DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples sparse-view multiview generation with 3D Gaussian lifting.
LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.
Qwen-Image is a foundation model that reaches state-of-the-art results in image generation and editing by combining a large-scale text-focused data pipeline with curriculum learning and dual semantic-reconstructive encoding for editing consistency.
AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantically accurate, temporally coherent animations in seconds.
Hunyuan3D 2.5's LATTICE model with 10B parameters generates detailed 3D shapes from images and uses multi-view PBR for textures, outperforming prior methods in fidelity and mesh quality.
Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.
citing papers explorer
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Functionalization via Structure Completion and Motion Rectification
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
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R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.
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Velox: Learning Representations of 4D Geometry and Appearance
Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.
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REVIVE 3D: Refinement via Encoded Voluminous Inflated prior for Volume Enhancement
REVIVE 3D generates voluminous 3D assets from flat 2D images via an inflated prior construction followed by latent-space refinement, plus new metrics for volume and flatness validated by user study.
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Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image
Any3DAvatar reconstructs full-head 3D Gaussian avatars from one image via one-step denoising on a Plücker-aware scaffold plus auxiliary view supervision, beating prior single-image methods on fidelity while running substantially faster.
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TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models
TripoSG generates high-fidelity 3D meshes from input images via a large-scale rectified flow transformer and hybrid-trained 3D VAE on a custom 2-million-sample dataset, claiming state-of-the-art fidelity and generalization.
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CAT3D: Create Anything in 3D with Multi-View Diffusion Models
A multi-view diffusion model generates consistent novel views from sparse images to enable fast 3D scene reconstruction.
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InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
InstantMesh produces diverse, high-quality 3D meshes from single images in seconds by combining a multi-view diffusion model with a sparse-view large reconstruction model and optimizing directly on meshes.
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DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.
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DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
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Pose-Aware Diffusion for 3D Generation
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
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Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation
Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples sparse-view multiview generation with 3D Gaussian lifting.
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DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation
LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.
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Qwen-Image Technical Report
Qwen-Image is a foundation model that reaches state-of-the-art results in image generation and editing by combining a large-scale text-focused data pipeline with curriculum learning and dual semantic-reconstructive encoding for editing consistency.
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AnimateAnyMesh++: A Flexible 4D Foundation Model for High-Fidelity Text-Driven Mesh Animation
AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantically accurate, temporally coherent animations in seconds.
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Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details
Hunyuan3D 2.5's LATTICE model with 10B parameters generates detailed 3D shapes from images and uses multi-view PBR for textures, outperforming prior methods in fidelity and mesh quality.
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Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.