MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
hub Canonical reference
arXiv preprint arXiv:2504.12369 , year=
Canonical reference. 100% of citing Pith papers cite this work as background.
hub tools
citation-role summary
citation-polarity summary
roles
background 9polarities
background 9representative citing papers
CausalCine enables real-time causal autoregressive multi-shot video generation via multi-shot training, content-aware memory routing for coherence, and distillation to few-step inference.
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
Head Forcing assigns tailored KV cache strategies to local, anchor, and memory attention heads plus head-wise RoPE re-encoding to extend autoregressive video generation from seconds to minutes without training.
M²-REPA decouples modality-specific features inside a diffusion model and aligns each to its matching expert foundation model via an alignment loss plus a decoupling regularizer, yielding better visual quality and long-term consistency in multi-modal video generation.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
Quant VideoGen reduces KV cache memory by up to 7 times in autoregressive video diffusion models via semantic aware smoothing and progressive residual quantization, achieving better quality than baselines with under 4% latency overhead.
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
PROWL introduces a KL-constrained adversarial curriculum and prioritized adversarial trajectory buffer to actively discover and correct rare failure modes in action-conditioned video world models.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
citing papers explorer
-
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
-
CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives
CausalCine enables real-time causal autoregressive multi-shot video generation via multi-shot training, content-aware memory routing for coherence, and distillation to few-step inference.
-
Latent State Design for World Models under Sufficiency Constraints
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
-
MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
-
Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
-
GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
-
Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity
Head Forcing assigns tailored KV cache strategies to local, anchor, and memory attention heads plus head-wise RoPE re-encoding to extend autoregressive video generation from seconds to minutes without training.
-
Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models
M²-REPA decouples modality-specific features inside a diffusion model and aligns each to its matching expert foundation model via an alignment loss plus a decoupling regularizer, yielding better visual quality and long-term consistency in multi-modal video generation.
-
Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
-
Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
-
Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization
Quant VideoGen reduces KV cache memory by up to 7 times in autoregressive video diffusion models via semantic aware smoothing and progressive residual quantization, achieving better quality than baselines with under 4% latency overhead.
-
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
-
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
-
PROWL: Prioritized Regret-Driven Optimization for World Model Learning
PROWL introduces a KL-constrained adversarial curriculum and prioritized adversarial trajectory buffer to actively discover and correct rare failure modes in action-conditioned video world models.
-
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
-
Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
- CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- VRAG: Learning World Models for Interactive Video Generation