Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
Omniworld: A multi-domain and multi-modal dataset for 4d world modeling
9 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 9representative citing papers
M²-REPA decouples modality-specific features inside a diffusion model and aligns each to its matching expert foundation model via an alignment loss plus a decoupling regularizer, yielding better visual quality and long-term consistency in multi-modal video generation.
SelfEvo enables pretrained 4D perception models to self-improve on unlabeled videos via self-distillation, delivering up to 36.5% relative gains in video depth estimation and 20.1% in camera estimation across eight benchmarks.
DA3 recovers consistent visual geometry from arbitrary views via a vanilla DINO transformer and depth-ray target, setting new SOTA on a visual geometry benchmark while outperforming DA2 on monocular depth.
HorizonStream is a long-horizon Transformer that factorizes geometric evidence influence into channel-wise linear attention for long-range temporal propagation and local spatiotemporal attention for short-range matching, claiming stable generalization from 48-frame training to over 10,000-frame test
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
WildPose unifies feedforward 3D features from MASt3R with differentiable bundle adjustment for robust monocular pose estimation across dynamic, static, and low-ego-motion scenes.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
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Depth Anything 3: Recovering the Visual Space from Any Views
DA3 recovers consistent visual geometry from arbitrary views via a vanilla DINO transformer and depth-ray target, setting new SOTA on a visual geometry benchmark while outperforming DA2 on monocular depth.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.