Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.
arXiv preprint arXiv:2506.09982 , year=
5 Pith papers cite this work. Polarity classification is still indexing.
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NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
PhyGenHOI couples a motion diffusion model for humans with material point method simulation for objects on 3D Gaussians, using attraction loss, contact re-simulation, and masked video-SDS to produce physically consistent dynamic interactions from text.
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantically accurate, temporally coherent animations in seconds.
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AnimateAnyMesh++: A Flexible 4D Foundation Model for High-Fidelity Text-Driven Mesh Animation
AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantically accurate, temporally coherent animations in seconds.