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arxiv: 2401.14257 · v2 · pith:X43OLKXG · submitted 2024-01-25 · cs.CV · cs.AI

Sketch2NeRF: Multi-view Sketch-guided Text-to-3D Generation

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classification cs.CV cs.AI
keywords controlgenerationmethodsketchfine-grainedmulti-viewtexttext-to-3d
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Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such fine-grained control. Nevertheless, it is challenging to achieve flexible control from these sketches due to their abstraction and ambiguity. In this paper, we present a multi-view sketch-guided text-to-3D generation framework (namely, Sketch2NeRF) to add sketch control to 3D generation. Specifically, our method leverages pretrained 2D diffusion models (e.g., Stable Diffusion and ControlNet) to supervise the optimization of a 3D scene represented by a neural radiance field (NeRF). We propose a novel synchronized generation and reconstruction method to effectively optimize the NeRF. In the experiments, we collected two kinds of multi-view sketch datasets to evaluate the proposed method. We demonstrate that our method can synthesize 3D consistent contents with fine-grained sketch control while being high-fidelity to text prompts. Extensive results show that our method achieves state-of-the-art performance in terms of sketch similarity and text alignment.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Geometrically Consistent Multi-View Scene Generation from Freehand Sketches

    cs.CV 2026-04 unverdicted novelty 7.0

    A framework generates consistent multi-view scenes from one freehand sketch via a ~9k-sample dataset, Parallel Camera-Aware Attention Adapters, and Sparse Correspondence Supervision Loss, outperforming baselines in re...

  2. HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches

    cs.HC 2026-06 unverdicted novelty 6.0

    HandMade converts segmented VR strokes into multi-view part guidance and structured prompts so generative 3D models better preserve user-specified spatial scaffolds than text-only or sketch baselines.