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GraspSplats: Efficient Manipulation with 3D Feature Splatting

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arxiv 2409.02084 v1 pith:YVL5AY5N submitted 2024-09-03 cs.RO cs.CVcs.LG

classification cs.ROcs.CVcs.LG
keywords graspsplatsmethodsdemonstrateefficientexistingfeaturemanipulationnerfs
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The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.

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Forward citations

Cited by 12 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis

    cs.CV 2026-03 conditional novelty 6.0 of 10

    Feature-space Gaussian Splat Feature Adapter (GS-Adapter) grounds camera-controlled video diffusion in 3D Gaussians, improving geometric consistency and controllability over SEVA and CameraCtrl without retraining geom...

  2. ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat

    cs.RO 2025-12 conditional novelty 6.0 of 10

    ReMoSPLAT achieves reactive mobile-manipulation collision avoidance by querying distances from a Gaussian Splat reconstruction, matching a ground-truth-SDF controller in simulation.

  3. Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)

    cs.RO 2025-09 conditional novelty 6.0 of 10

    A robot policy trained on one real demonstration plus AI-generated 3D views succeeds from novel initial poses, including opposite-side starts, across six real manipulation tasks.

  4. InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

    cs.CV 2025-07 conditional novelty 6.0 of 10

    InstaScene combines Gaussian-based instance decomposition with generative completion to produce complete, scene-aligned 3D object models from cluttered scenes.

  5. GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields

    cs.CV 2025-06 conditional novelty 6.0 of 10

    GeoProg3D combines a georeferenced hierarchical 3D language field, geographic vision APIs, and LLM-generated programs to answer natural-language queries about city-scale 3D scenes, and includes a new 952-query benchma...

  6. Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation

    cs.RO 2025-04 conditional novelty 6.0 of 10

    RoboSplat edits 3D Gaussian scene reconstructions to synthesize diverse robot demonstrations from one expert trajectory, and behavior-cloned policies trained on this data generalize robustly across six disturbance typ...

  7. SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps

    cs.RO 2025-02 conditional novelty 6.0 of 10

    SIREN uses semantic features in Gaussian Splatting maps to register and fuse maps from multiple robots without camera poses, images, or an initial transform.

  8. Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Multi-GraspLLM uses a single multimodal LLM, trained on a new 140k-grasp, 1.1M-dialogue dataset, to generate semantic grasp poses for five different robotic hands.

  9. Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance

    cs.RO 2026-03 unverdicted novelty 5.0 of 10

    The viewpoint-agnostic grasp pipeline using VLM and partial observation handling achieves 90% success (9/10 trials) in cluttered tabletop scenarios on a real quadruped robot, outperforming a view-dependent baseline at...

  10. RoboPearls: Editable Video Simulation for Robot Manipulation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    RoboPearls is a 3D Gaussian Splatting based framework that edits demonstration videos into varied photorealistic simulations, and training on them improves robot manipulation success rates on RLBench and COLOSSEUM.

  11. Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

    cs.RO 2025-02 conditional novelty 5.0 of 10

    A reconstruction and neural-rendering pipeline converts real tabletop scenes into photorealistic robot simulations, and policies trained only on simulated data transfer zero-shot to the real robot with an average succ...

  12. A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI

    cs.RO 2025-05 conditional novelty 2.0 of 10

    A review of navigation and manipulation simulators, datasets, and methods, framed around the sim-to-real gap.

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