SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation
Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:JALXR43Frecord.jsonopen to challenge →
read the original abstract
We present Stable Video 4D 2.0 (SV4D 2.0), a multi-view video diffusion model for dynamic 3D asset generation. Compared to its predecessor SV4D, SV4D 2.0 is more robust to occlusions and large motion, generalizes better to real-world videos, and produces higher-quality outputs in terms of detail sharpness and spatio-temporal consistency. We achieve this by introducing key improvements in multiple aspects: 1) network architecture: eliminating the dependency of reference multi-views and designing blending mechanism for 3D and frame attention, 2) data: enhancing quality and quantity of training data, 3) training strategy: adopting progressive 3D-4D training for better generalization, and 4) 4D optimization: handling 3D inconsistency and large motion via 2-stage refinement and progressive frame sampling. Extensive experiments demonstrate significant performance gain by SV4D 2.0 both visually and quantitatively, achieving better detail (-14\% LPIPS) and 4D consistency (-44\% FV4D) in novel-view video synthesis and 4D optimization (-12\% LPIPS and -24\% FV4D) compared to SV4D. Project page: https://sv4d20.github.io.
This paper has not been read by Pith yet.
Forward citations
Cited by 4 Pith papers
-
Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video
A progressive test-time optimization framework on 3D Gaussian Splatting enables high-fidelity 4D animal reconstruction from monocular video via symmetry-aware encoding and part-conditioned deformation.
-
HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration
HAT-4D presents an agentic VLM-plus-human-in-the-loop pipeline for monocular 4D multi-object interaction reconstruction and releases the MVOIK-4D benchmark.
-
Velox: Learning Representations of 4D Geometry and Appearance
Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth...
-
UNICA: A Unified Neural Framework for Controllable 3D Avatars
UNICA unifies motion planning, rigging, physical simulation, and rendering into a single skeleton-free neural framework that produces next-frame 3D avatar geometry from action inputs and renders it with Gaussian splatting.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.