pith. machine review for the scientific record. sign in

arxiv: 1804.00645 · v2 · submitted 2018-04-02 · 💻 cs.LG · cs.AI· cs.CV· cs.RO· stat.ML

Recognition: unknown

Universal Planning Networks

Authors on Pith no claims yet
classification 💻 cs.LG cs.AIcs.CVcs.ROstat.ML
keywords planninglearningrepresentationseffectivegoalslearnedgoal-directedimitation
0
0 comments X
read the original abstract

A key challenge in complex visuomotor control is learning abstract representations that are effective for specifying goals, planning, and generalization. To this end, we introduce universal planning networks (UPN). UPNs embed differentiable planning within a goal-directed policy. This planning computation unrolls a forward model in a latent space and infers an optimal action plan through gradient descent trajectory optimization. The plan-by-gradient-descent process and its underlying representations are learned end-to-end to directly optimize a supervised imitation learning objective. We find that the representations learned are not only effective for goal-directed visual imitation via gradient-based trajectory optimization, but can also provide a metric for specifying goals using images. The learned representations can be leveraged to specify distance-based rewards to reach new target states for model-free reinforcement learning, resulting in substantially more effective learning when solving new tasks described via image-based goals. We were able to achieve successful transfer of visuomotor planning strategies across robots with significantly different morphologies and actuation capabilities.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Mastering Atari with Discrete World Models

    cs.LG 2020-10 accept novelty 7.0

    DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.

  2. Dream to Control: Learning Behaviors by Latent Imagination

    cs.LG 2019-12 accept novelty 7.0

    Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.