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Higher-dimensional cubical sliding puzzles

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arxiv 2307.14143 v1 pith:VTVZTD7H submitted 2023-07-26 math.CO cs.DMmath.GRmath.GTmath.HO

classification math.COcs.DMmath.GRmath.GTmath.HO
keywords puzzlescubeanalyzecompletelycubicaldimensionalhigher-dimensionallabeled
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abstract

We introduce higher-dimensional cubical sliding puzzles that are inspired by the classical 15 Puzzle from the 1880s. In our puzzles, on a $d$-dimensional cube, a labeled token can be slid from one vertex to another if it is topologically free to move on lower-dimensional faces. We analyze the solvability of these puzzles by studying how the puzzle graph changes with the number of labeled tokens vs empty vertices. We give characterizations of the different regimes ranging from being completely stuck (and thus all puzzles unsolvable) to having only one giant component where almost all puzzles can be solved. For the Cube, the Tesseract, and the Penteract ($5$-dimensional cube) we have implemented an algorithm to completely analyze their solvability and we provide specific puzzles for which we know the minimum number of moves needed to solve them.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Approximately Optimal Search on a Higher-dimensional Sliding Puzzle

    cs.AI 2024-12 reject novelty 5.0 of 10

    The paper reports that A*, evolutionary, and reinforcement-learning search can solve 3D hypercube sliding puzzles, and that the stochastic methods find approximate solutions in dimensions 4 and 5 where A* times out.

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