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Paper Citation Record · LEDGER

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

As of 9 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 28 inbound Pith citation observations for arXiv:2310.08528.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2310.08528 v3

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 28 of 28 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-09T06:31:02.800959+00:00

measured 28 of 28 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-09T12:26:25.180468Z

measured 1 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-08-05T02:28:24.338817Z

Reference resolution

0 of 0 outbound references displayed

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External citation measurements

27
arxiv_reference, observed 2026-08-05T02:28:24.338817Z

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation be2c1b98-cde4-4a7a-b853-0ecd27a5f44e · inbound

MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning cites this paper.

MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 43

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no resolver link, observed 2026-08-09T12:26:25.180468Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-09T12:26:25.180468Z digest=sha256:54a2677f220a384f8e3d1ee59ad5a922467515e63c789e3eebf1f4f119899afe

Observation aaf7cbde-97c7-4d9b-82c3-2a5cf07cf832 · inbound

CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting cites this paper.

CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 45

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unresolved
no resolver link, observed 2026-08-07T14:37:23.614270Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:37:23.614270Z digest=sha256:24a31150cd8a9c0fbfaaca8be69e888de8208ba757b4ddfc62a175e718f5496f

Observation f30eaacc-9ff7-4d6a-bbb5-90816f686347 · inbound

FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction cites this paper.

FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 44

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unresolved
no resolver link, observed 2026-08-07T10:26:44.112553Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T10:26:44.112553Z digest=sha256:93a7c20f875fe04f78f15becca0139ae65ddda3f87b7da4577dbfa232479173c

Observation 1416639c-757d-4a1d-ba89-eb204f7ef6e4 · inbound

HuSc3D: Human Sculpture dataset for 3D object reconstruction cites this paper.

HuSc3D: Human Sculpture dataset for 3D object reconstruction 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-07T05:33:29.228349Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T05:33:29.228349Z digest=sha256:58c8cd696b3337d74107dc28a34fa21492292a1dee15aa7f7f922883e6b44fcb

Observation 4696da9c-84ce-4471-ae26-e2911cca6f92 · inbound

Gaussian kernel-based motion measurement cites this paper.

Gaussian kernel-based motion measurement 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-06T16:24:36.466441Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T16:24:36.466441Z digest=sha256:a6b3fbabc3930fe4b594f02a6972e1784af92eb21feca13cfb5958eeb84f569e

Observation 8dc87658-e29c-4ff6-aed2-50feeceaeaf9 · inbound

Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF cites this paper.

Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-06T06:04:21.163589Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:04:21.163589Z digest=sha256:ae3f3fe40088450b463e9a8e56042cb20f2c334fac645d314ff10df843c1ecad

Observation 3723fac4-fe76-4f35-8b29-3993f0f752b7 · inbound

DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes cites this paper.

DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 38

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unresolved
no resolver link, observed 2026-08-05T14:47:12.579774Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T14:47:12.579774Z digest=sha256:c7ea451c12e3961497ed2df50c1daa115bdfe985912b2fe6c637f51feae6e62c

Observation fd12de1a-fc02-44e4-9891-acbfdf8ad07f · inbound

Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering cites this paper.

Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 92

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unresolved
no resolver link, observed 2026-08-04T09:48:51.177326Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T09:48:51.177326Z digest=sha256:1a1d9250f51188941eb111761b24bf5bf2dab41e23ebaf98ee047b283cade83d

Observation a0dab608-6c2d-449d-9ea2-f4ff5d43f727 · inbound

Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting? cites this paper.

Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting? 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 3

Resolution
metadata mismatch
arxiv_id, observed 2026-05-17T05:09:03.714028Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-17T05:07:54.119100Z digest=sha256:55fc9f7cbce9168f13bb1058dba9533d61a38a8828257db0068236d65aad5908

Observation 2dc322f0-6cd9-4257-8aa4-2e859769df3a · inbound

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments cites this paper.

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 52

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unresolved
no resolver link, observed 2026-08-03T13:00:58.407451Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-03T13:00:58.407451Z digest=sha256:38c6819bd5fb725eba526a8e044897ec5167ddf5e626e8ae733767de89dcbbe6

Observation 69e217b0-78f4-4b58-9a04-abc616cd5b3e · inbound

POTR: Post-Training 3DGS Compression cites this paper.

POTR: Post-Training 3DGS Compression 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 17

Resolution
verified exact
arxiv_id, observed 2026-05-25T06:55:26.047044Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-25T06:54:50.884351Z digest=sha256:c2b914f54c42c9c208015ee1c940be6b12ae8226e8eab2473384a889c4f0898a

Observation 22e21212-4205-474c-b7a8-a02163d27e9d · inbound

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations cites this paper.

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 39

Resolution
verified exact
arxiv_id, observed 2026-05-10T17:55:40.680820Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-10T17:55:21.714088Z digest=sha256:754df2fec70c02b915fe126946d440f2db1e7d95cce181d0fb04831269718586

Observation 3d908d6e-dd42-4147-9d03-4525cdde64fb · inbound

4D Vessel Reconstruction for Benchtop Thrombectomy Analysis cites this paper.

4D Vessel Reconstruction for Benchtop Thrombectomy Analysis 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 12

Resolution
verified exact
arxiv_id, observed 2026-05-10T20:25:47.038071Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-10T18:16:38.725224Z digest=sha256:fc8e508079ec3d41b64664ef6f5128a7a67308da624481720eeb7b968b6c4726

Observation d768a8f6-9cdb-40a9-bc89-204b43c99efa · inbound

WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations cites this paper.

WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 106

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verified exact
arxiv_id, observed 2026-05-11T11:01:02.601143Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-10T15:14:24.932972Z digest=sha256:b38493270224f203a79d0c0e899903032c5081e0000f58242d5c18ebec61071a

Observation 0d81e9f8-86ee-4131-93d1-ea75334976ba · inbound

Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography cites this paper.

Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 35

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verified exact
arxiv_id, observed 2026-05-10T08:58:12.686216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-10T08:57:26.729439Z digest=sha256:0ab7c045e096bdae61db3c6d3d623633f5539d2e16d4bd4798a889652e64c284

Observation 227a471f-0d05-46e4-9604-5560e659e28d · inbound

LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction cites this paper.

LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 124

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metadata mismatch
arxiv_id, observed 2026-05-12T03:06:18.993760Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=arxiv_source observed=2026-05-12T03:04:30.056684Z digest=sha256:689b3a812d61807eeaacff458beda9dd8faeb7a1d26c3bddbaa1a4326c6ad410

Observation 55cf147f-6a55-4273-b798-d258ecf6f219 · inbound

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos cites this paper.

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 61

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verified exact
arxiv_id, observed 2026-05-22T06:31:10.081299Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-22T06:27:21.559658Z digest=sha256:51422a6921204c0ce099de3ed339237e7b4072f440e37bc618615a55e246c4bf

Observation 804de598-49dd-4e61-9ee3-878e032e9747 · inbound

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction cites this paper.

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 11

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verified exact
arxiv_id, observed 2026-06-29T22:44:01.271528Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-06-29T22:43:47.031006Z digest=sha256:edc261c297deeffe9bb03309d2b35877e0e6d8ad68bf52dad952ee97759a18d0

Observation d9ef8b0b-bab9-4b36-9104-ce64b43c38c2 · inbound

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation cites this paper.

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 61

Resolution
verified exact
arxiv_id, observed 2026-07-01T19:16:00.401506Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-06-28T22:56:35.530309Z digest=sha256:b917ed36ed4cd7fe1700529887409c1772d6bd8f988672da16f4280e4efe0960

Observation bd09ec3e-79c6-4094-a8f1-51ee36562156 · inbound

WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos cites this paper.

WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 44

Resolution
verified exact
arxiv_id, observed 2026-07-01T22:26:17.852797Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-06-28T15:22:55.691780Z digest=sha256:f0b4837c4df304f4039e4e0de40daa8486401adbc1ad68d213edd1ec6efe2343

Observation ae10132b-f03e-4750-bf60-eca60516f566 · inbound

Feed-forward Motion In-betweening for Any 4D cites this paper.

Feed-forward Motion In-betweening for Any 4D 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 49

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verified exact
arxiv_id, observed 2026-06-26T12:29:28.009031Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-06-26T12:21:01.979010Z digest=sha256:4ba19b0c508a9d4ddf934e35421bd77b1ac2720d2ee2476b84524940157f4625

Observation 2807492d-24c5-49b9-ae5a-71ef9be2048e · inbound

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration cites this paper.

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 46

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verified exact
arxiv_id, observed 2026-07-01T17:05:50.599076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-06-29T04:18:02.341742Z digest=sha256:5117631fe11cfcf32620e422310eddaf4a95939a2c1a71a5e84091ecac686ce7

Observation 5ebc59d9-4dd6-46c9-a0a4-46fe526a9886 · inbound

Learning Video Dynamics with Predictive Differentiable Rendering cites this paper.

Learning Video Dynamics with Predictive Differentiable Rendering 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 46

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metadata mismatch
arxiv_id, observed 2026-07-01T06:55:28.800768Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-07-01T06:54:51.380497Z digest=sha256:e77d37ad4e33e2a03f71cf53ac4ef967cbb9dc182a539d5c530e5ab727f84a5d

Observation 2d31c6e1-bc45-4548-b59c-9eb79269cef3 · inbound

Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis cites this paper.

Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 78

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metadata mismatch
arxiv_id, observed 2026-07-03T16:48:39.677237Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-07-03T16:39:30.320307Z digest=sha256:847bd5458446293886c4f6a2ee045c67ce12acbc8200a3f178b187abd46bf45f

Observation b597e356-df18-4917-8470-be3726d5aafe · inbound

Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation cites this paper.

Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 209

Resolution
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no resolver link, observed 2026-08-02T06:23:48.299209Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-02T06:23:48.299209Z digest=sha256:e479d254ebc9498218d681891840cb71492bf6a369aefc00b0b97c2135ae40aa

Observation 713dcb11-5c67-4008-8235-e6770e825eb0 · inbound

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window cites this paper.

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 22

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unresolved
no resolver link, observed 2026-08-01T07:23:34.375668Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T07:23:34.375668Z digest=sha256:c765ee386eb628b5b109808824b732bbbbf586e56c48bfc92ff12c7a95f96d56

Observation d1ecce08-9df6-47fa-921e-d25a5f5c4cbc · inbound

3D Gaussian Splatting for Scientific Particle Data Compression and Rendering cites this paper.

3D Gaussian Splatting for Scientific Particle Data Compression and Rendering 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 32

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unresolved
no resolver link, observed 2026-08-01T04:09:51.474478Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T04:09:51.474478Z digest=sha256:04f14b12d0d5dbab05a44016bf5cff1bee4cd4479a5407cca4aa0aca6cb5d480

Observation 9a780db2-e646-468d-acc2-233c258a8d5d · inbound

Quo Vadis, World Modeling? cites this paper.

Quo Vadis, World Modeling? 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 184

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unresolved
no resolver link, observed 2026-08-07T00:14:14.324755Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T00:14:14.324755Z digest=sha256:d2b3bd579f8a95c1f3e541ed73df37b2a724fcc3a470012ca9ab1de4fbe3549b