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Paper Citation Record · LEDGER

Monte Carlo Planning with Large Language Model for Text-Based Game Agents

As of 17 August 2026, this Paper Citation Record lists 30 of 30 outbound references and 6 inbound Pith citation observations for arXiv:2504.16855.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2504.16855 v1

Coverage vector

measured 30 of 30 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-16T10:58:42.280986Z

measured 36 of 36 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 6 of 6 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T23:26:54.346148Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-04T20:10:08.747369Z

Reference resolution

30 of 30 outbound references displayed

  • verified exact5
  • verified fuzzy8
  • unresolved17
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation ff778810-f747-409e-8bef-9d010d50d7d3 · outbound

This paper cites How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

Reference 2

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no resolver link, observed 2026-08-16T10:58:41.471848Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.471848Z digest=sha256:06f8744db4c09fb797f4cadf7bcbfd9fccd8287f3741e4fe3f7fa3123c5e1717

Observation 21f828f2-588e-4c7c-a578-d3d47d608442 · outbound

This paper cites Case-based Reasoning for Better Generalization in Textual Reinforcement Learning.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Case-based Reasoning for Better Generalization in Textual Reinforcement Learning

Reference 3

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no resolver link, observed 2026-08-16T10:58:41.478117Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.478117Z digest=sha256:f3de8c17472d8b50262c5ce72eec3b436799e8d2ba3cc8fb46b2cfb0f9c2a7f8

Observation ee3a5b0f-63ef-48d4-98b8-cfaa9dfc1784 · outbound

This paper cites Textworld: A learning environment for text-based games.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Textworld: A learning environment for text-based games

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.621518Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:41.590449Z digest=sha256:9cd246f712a048e70a1fa092b12edb6df40e8da9637c1fa71a39d4da1450ff08

Observation 80787254-a884-480d-849f-d596b64b8d5b · outbound

This paper cites Everything of Thoughts: Defying the Law of Penrose Triangle for Thought Generation.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Everything of Thoughts: Defying the Law of Penrose Triangle for Thought Generation

Reference 8

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no resolver link, observed 2026-08-16T10:58:41.795671Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.795671Z digest=sha256:32fc124ba57313d631aa5aecb661752370f3c99a160272c958f0508e457d8712

Observation 099b7e88-e573-4b7d-ad39-ea6e39b79166 · outbound

This paper cites Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning

Reference 10

Resolution
verified exact
local_arxiv, observed 2026-08-16T10:58:42.843248Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:41.804280Z digest=sha256:c61e83e7a7623f60c7dd76f42c1d4b5d1e0822d06377e4e22c1ca660ea57806b

Observation b292a321-9235-4402-83ee-7468f1ba8276 · outbound

This paper cites Deep Reinforcement Learning with a Natural Language Action Space.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Deep Reinforcement Learning with a Natural Language Action Space

Reference 11

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no resolver link, observed 2026-08-16T10:58:41.809175Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.809175Z digest=sha256:9a0059a185ca29ed6d6ee058933b9abef99fc51ac564c6ca5043203932d8d2f7

Observation ba7f4161-655c-40e7-b08d-3002ebb5e69c · outbound

This paper cites Language Understanding for Text-based Games Using Deep Reinforcement Learning.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Language Understanding for Text-based Games Using Deep Reinforcement Learning

Reference 14

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no resolver link, observed 2026-08-16T10:58:41.821570Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.821570Z digest=sha256:eb57f24d3448c9235a0d3d171eb4819589ce46152444540b397f68c6827cb2b3

Observation 3cef94a7-8688-4c36-86ab-49e460074034 · outbound

This paper cites doi: 10.18653/v1/2022.acl-short.56.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents doi: 10.18653/v1/2022.acl-short.56

Reference 16

Resolution
verified exact
doi, observed 2026-08-16T10:58:42.505736Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:41.957615Z digest=sha256:cf68d7bb043ac84d2247b612cf5ee93a5920db5e49b201267986907e702f15b4

Observation 444e21d2-6db1-4318-ac3a-e15f43fa7dca · outbound

This paper cites ALFWorld: Aligning Text and Embodied Environments for Interactive Learning.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

Reference 17

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no resolver link, observed 2026-08-16T10:58:42.028796Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:42.028796Z digest=sha256:46df683a3a796c64c2bc22c2271e07b9288a063432408c7e1a8f794d330e4958

Observation ca0757d6-86c9-4911-9f39-c082a24d7333 · outbound

This paper cites LgTS: Dynamic Task Sampling using LLM-generated sub-goals for Reinforcement Learning Agents.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents LgTS: Dynamic Task Sampling using LLM-generated sub-goals for Reinforcement Learning Agents

Reference 18

Resolution
verified exact
local_arxiv, observed 2026-08-16T10:58:42.723751Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.060101Z digest=sha256:dd1aab02d0c979bdafcb782a6554ec72ddbe00f755d6ebc36e8a0ea48496fa17

Observation b6fbcc82-fd56-4b65-87b3-dfbac51c42d4 · outbound

This paper cites Simplified Belief-Dependent Reward MCTS Planning with Guaranteed Tree Consistency.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Simplified Belief-Dependent Reward MCTS Planning with Guaranteed Tree Consistency

Reference 19

Resolution
verified exact
local_arxiv, observed 2026-08-16T10:58:42.636929Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.064659Z digest=sha256:58f3943263d0e813cf17d5f6fb5946c7c840f89dec16c525febec9c40e6ce607

Observation 3c8c2c90-00ce-4457-944d-b5a6a6227c20 · outbound

This paper cites Multi-Stage Episodic Control for Strategic Exploration in Text Games.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Multi-Stage Episodic Control for Strategic Exploration in Text Games

Reference 20

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unresolved
no resolver link, observed 2026-08-16T10:58:42.069518Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:42.069518Z digest=sha256:fb1113f31df408904ea719bbd8b325f70c922bbe76b868a96d94629b4635ba40

Observation 9202a18f-3493-4576-bf55-fd8ad9329ee3 · outbound

This paper cites Self-Consistency Improves Chain of Thought Reasoning in Language Models.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Self-Consistency Improves Chain of Thought Reasoning in Language Models

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-16T10:58:42.074242Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:42.074242Z digest=sha256:4d00f04e56b57dd6b835fa98df433a9a2fdc85545d2588b8487ebc460b3d93bb

Observation 11ba4ba3-f1e2-4850-b1d3-b40e6d62d0b8 · outbound

This paper cites Generalization in text-based games via hierarchical reinforcement learning.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Generalization in text-based games via hierarchical reinforcement learning

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.522017Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.078430Z digest=sha256:494eafaed95e9148b8e160928266abf503ad2304cbe6b85c4db6dc54eee86ff2

Observation f8b596aa-78d2-4acc-9c88-06d30a9cfec1 · outbound

This paper cites doi: 10.18653/v1/2021.findings-emnlp.116.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents doi: 10.18653/v1/2021.findings-emnlp.116

Reference 23

Resolution
verified exact
doi, observed 2026-08-16T10:58:42.407724Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.081743Z digest=sha256:61cf6170652987929f202da36d071b7b87b6e3643b90074b287ac134dfb9f45f

Observation 6717f30d-ac4c-4add-ab36-e423cc4eb871 · outbound

This paper cites URL https://aclanthology.org/2022.acl-long.41.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents URL https://aclanthology.org/2022.acl-long.41

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.428123Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.085750Z digest=sha256:d143ee4859aee87d74f1f8c84be5e8fff3af6b72f72de1cfb646f61eafc6b0f5

Observation 73c8708e-943a-48fa-920e-b5b8bb39d7bd · outbound

This paper cites URL https://aclanthology.org/ 2020.emnlp-main.704.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents URL https://aclanthology.org/ 2020.emnlp-main.704

Reference 25

Resolution
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no resolver link, observed 2026-08-16T10:58:42.089689Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:42.089689Z digest=sha256:5e592ad2c38b68be3bb3132f49b279db2bf0d311da689d06e0075fcaf637da37

Observation ca7dcac9-3f12-44e7-b429-56ceba489924 · outbound

This paper cites Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory

Reference 27

Resolution
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no resolver link, observed 2026-08-16T10:58:42.196567Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:42.196567Z digest=sha256:01a2d5d68e3d1639d1257b300e995cb14a1b00591737db7cfbf3079f0697971e

Observation ac7a2f3f-01ec-4451-a99d-6083ca784488 · outbound

This paper cites Ludicorp.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Ludicorp

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.304821Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.273253Z digest=sha256:5272b9cb4aee163af4473a77b2de1eb5512f1d4b3fd0a5cb8eb66af29023c753

Observation 15792876-41d6-465c-baaf-e3b4a7a34724 · outbound

This paper cites C.1 P ROMPTS FOR ACTION VALUE ESTIMATES You are a player in a text-based adventure game.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents C.1 P ROMPTS FOR ACTION VALUE ESTIMATES You are a player in a text-based adventure game

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.116004Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.280986Z digest=sha256:d525048cf002d1c5abf124b57fd1df6396985f826253e906a18d1e625cba08fb

Observation 09c0d79b-88ec-4341-9138-205214092f14 · outbound

This paper cites The above configuration follows the work of Jang et al.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents The above configuration follows the work of Jang et al

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.234751Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:42.277005Z digest=sha256:799a4be352c1405c892441abf1d13f3489d8cfead4261374f93c633dc4efe7c3

Observation 4415f38c-9c56-43b7-9703-46f5b45b8545 · outbound

This paper cites Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Tasks.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Tasks

Reference 2006

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no resolver link, observed 2026-08-16T10:58:41.644515Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.644515Z digest=sha256:45fe70c43abeb2fdf2c52697dec4f6db1d0d8461e4045f24a2796ab1d72652fc

Observation 9e7829bd-555c-4b9e-a5b6-9ab89f30f83f · outbound

This paper cites A survey of monte carlo tree search methods.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents A survey of monte carlo tree search methods

Reference 2012

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.740678Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:41.534945Z digest=sha256:3cbc84f172ddb43799179f57f92d6d119c0d7b1d2a6e9820144a7b8dd12c7530

Observation 965940d9-8d6a-446e-9725-e09f4bf8fa0d · outbound

This paper cites A survey of text games for reinforcement learning informed by natural language.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents A survey of text games for reinforcement learning informed by natural language

Reference 2015

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T10:58:43.566875Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-16T10:58:41.869187Z digest=sha256:77978e8fad0b73cb4980e35908ec52b8b8713dd430b334a4792d0412cdb50d22

Observation c4358c12-2b0b-4944-bde2-38d7a09c052c · outbound

This paper cites How Can LLM Guide RL? A Value-Based Approach.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents How Can LLM Guide RL? A Value-Based Approach

Reference 2018

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no resolver link, observed 2026-08-16T10:58:42.136576Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:42.136576Z digest=sha256:57eec0335807a29f18014b06737e00bdbb3ec0a94626bbaf0b4f529246927983

Observation 5b5f381c-a3bc-407a-8835-ede5b20b9c36 · outbound

This paper cites Graph Constrained Reinforcement Learning for Natural Language Action Spaces.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Graph Constrained Reinforcement Learning for Natural Language Action Spaces

Reference 2020

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unresolved
no resolver link, observed 2026-08-16T10:58:41.466534Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.466534Z digest=sha256:4b780c1a6b980e03ac5be29226f753b54a86f461a5cbb17908f750efb845f001

Observation 321daf36-88ca-4450-851f-bb42a8370e9c · outbound

This paper cites Teaching Models to Express Their Uncertainty in Words.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Teaching Models to Express Their Uncertainty in Words

Reference 2021

Resolution
unresolved
no resolver link, observed 2026-08-16T10:58:41.813331Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.813331Z digest=sha256:d5a8debc80dc4738233c16c8a7130f2113802f89f3a00b5523543e8219d0b531

Observation ee958864-4d1e-41be-853f-35a6b9e4f201 · outbound

This paper cites RL-GPT: Integrating Reinforcement Learning and Code-as-policy.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents RL-GPT: Integrating Reinforcement Learning and Code-as-policy

Reference 2022

Resolution
unresolved
no resolver link, observed 2026-08-16T10:58:41.817767Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.817767Z digest=sha256:842765c64d955c94b50bea980dd6b43583401ec2584660128f27c6ebe2a8c832

Observation 96ac6684-00c6-4070-9c37-3faa5a4917ac · outbound

This paper cites Large Language Models Are Neurosymbolic Reasoners.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Large Language Models Are Neurosymbolic Reasoners

Reference 2023

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unresolved
no resolver link, observed 2026-08-16T10:58:41.800046Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.800046Z digest=sha256:4c944a0c4ce1f6125b35be8f8063b5c5bfdfadfb11586881e67f77ede31bf8e0

Observation 629d17d3-0239-487e-bc18-b33b1d761149 · outbound

This paper cites Playing Text-Based Games with Common Sense.

Monte Carlo Planning with Large Language Model for Text-Based Game Agents Playing Text-Based Games with Common Sense

Reference 2024

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unresolved
no resolver link, observed 2026-08-16T10:58:41.747857Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T10:58:41.747857Z digest=sha256:0277034652effdd67553940d1374ee6263ca8e60646afc98a5cecb4b68e97798

Pith citing papers

Observation 9c4adaf8-db09-492c-8c1f-ed2f65d465a9 · inbound

Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities cites this paper.

Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Reference 187

Resolution
unresolved
no resolver link, observed 2026-08-06T23:26:54.346148Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:26:54.346148Z digest=sha256:e3bd31412482614b5d116bf14b77b93e847bc61a6fbaec155474691fdfc32e3f

Observation 6deae6a7-97d6-490c-9737-0517f8b9f0e8 · inbound

UIPress: Bringing Optical Token Compression to UI-to-Code Generation cites this paper.

UIPress: Bringing Optical Token Compression to UI-to-Code Generation Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Reference 37

Resolution
verified exact
arxiv_id, observed 2026-05-11T07:00:59.502195Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-05-10T17:21:32.024105Z digest=sha256:a9e2731d8dbcfb6ed5d263bcca4ccff80a94524c6399b89a545d363aa5033562

Observation 29d94bbd-7169-4a71-9c86-05ae5ab5a8f2 · inbound

Multi-Agent Systems: From Classical Paradigms to Large Foundation Model-Enabled Futures cites this paper.

Multi-Agent Systems: From Classical Paradigms to Large Foundation Model-Enabled Futures Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Reference 70

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T11:51:03.714474Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-05-10T04:31:28.242097Z digest=sha256:693334460649a71787d127384cae26cd40f24c59803d84c7011d8a5c41f619f1

Observation 702c3b56-2c7a-41ff-9b30-4c9f824ac5c3 · inbound

LongSeeker: Elastic Context Orchestration for Long-Horizon Search Agents cites this paper.

LongSeeker: Elastic Context Orchestration for Long-Horizon Search Agents Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Reference 8

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arxiv_id, observed 2026-05-11T17:16:07.309015Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-05-08T17:46:11.207108Z digest=sha256:aa0961546d009a95af309c0c8a3e53c6a3ec93181759c98f170c9a6a371c1010

Observation 5478b128-463a-499c-b114-43d706664dfe · inbound

PriorZero: Bridging Language Priors and World Models for Decision Making cites this paper.

PriorZero: Bridging Language Priors and World Models for Decision Making Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Reference 12

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arxiv_id, observed 2026-05-13T05:27:18.575058Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-05-13T05:25:05.907123Z digest=sha256:32a639738e8abf3ab9f4d656d9a958842ca37f50ec7edcf43222e0b0db71511f

Observation f73985d3-5427-4c3f-887e-269cd4ca2d40 · inbound

GUI agent: Guided Exploration of User-Sensitive Screens cites this paper.

GUI agent: Guided Exploration of User-Sensitive Screens Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Reference 15

Resolution
metadata mismatch
arxiv_id, observed 2026-07-04T20:10:08.749357Z

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-06-25T20:34:05.239277Z digest=sha256:7a89a708e025f4f2b73c0adda1fec1bf0ec59335934552744fa903a697bfafda