GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
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CAT3D: Create Anything in 3D with Multi-View Diffusion Models
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation. See our project page for results and interactive demos at https://cat3d.github.io .
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CRePE supplies depth-aware positional distributions along curved rays for stable unified-camera control in frozen video DiT models.
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
A framework generates consistent multi-view scenes from one freehand sketch via a ~9k-sample dataset, Parallel Camera-Aware Attention Adapters, and Sparse Correspondence Supervision Loss, outperforming baselines in realism and consistency.
A video generation approach conditions a base model with multi-scale 3D latent features and a cross-attention adapter to produce geometrically realistic and consistent orbital videos from one image.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
HAD uses multi-view reasoning from a pre-trained feedforward NVS network to estimate and mask hallucination scores in diffusion priors, reducing artifacts and achieving SOTA novel view synthesis in sparse-view 3D reconstruction.
FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
A framework disentangles local joint motion from global movement, trains a 2D local generator on text-2D pairs, then fine-tunes on 3D data to output view-consistent 3D motions.
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
VolFill uses a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into latent space and a latent Diffusion Transformer to denoise complete scenes, conditioned on geometry foundation models, outperforming baselines on SCRREAM and NRGB-D datasets.
DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
GeoRect4D couples 3D Gaussian splatting with a single-step diffusion rectifier via degradation-aware feedback and progressive optimization to improve fidelity and consistency in sparse-view dynamic 3D reconstruction.
Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples sparse-view multiview generation with 3D Gaussian lifting.
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
citing papers explorer
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GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
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CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation
CRePE supplies depth-aware positional distributions along curved rays for stable unified-camera control in frozen video DiT models.
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GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
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Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
A framework generates consistent multi-view scenes from one freehand sketch via a ~9k-sample dataset, Parallel Camera-Aware Attention Adapters, and Sparse Correspondence Supervision Loss, outperforming baselines in realism and consistency.
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Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors
A video generation approach conditions a base model with multi-scale 3D latent features and a cross-attention adapter to produce geometrically realistic and consistent orbital videos from one image.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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Novel View Synthesis as Video Completion
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction
HAD uses multi-view reasoning from a pre-trained feedforward NVS network to estimate and mask hallucination scores in diffusion priors, reducing artifacts and achieving SOTA novel view synthesis in sparse-view 3D reconstruction.
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FurnSet: Exploiting Repeats for 3D Scene Reconstruction
FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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NavCrafter: Exploring 3D Scenes from a Single Image
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
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Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations
A framework disentangles local joint motion from global movement, trains a 2D local generator on text-2D pairs, then fine-tunes on 3D data to output view-consistent 3D motions.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
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VolFill: Single-View Amodal 3D Scene Reconstruction with Volumetric Flow Matching
VolFill uses a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into latent space and a latent Diffusion Transformer to denoise complete scenes, conditioned on geometry foundation models, outperforming baselines on SCRREAM and NRGB-D datasets.
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DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.
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DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
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GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction
GeoRect4D couples 3D Gaussian splatting with a single-step diffusion rectifier via degradation-aware feedback and progressive optimization to improve fidelity and consistency in sparse-view dynamic 3D reconstruction.
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Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation
Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples sparse-view multiview generation with 3D Gaussian lifting.
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InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
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ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
- UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models
- VRAG: Learning World Models for Interactive Video Generation