GLADOS reconstructs 3D geometry from disjoint views by generating intermediate perspectives, performing robust coarse alignment that tolerates generative inconsistencies, and iteratively expanding context for consistency.
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Splatt3r: Zero-shot gaussian splatting from uncalibrated image pairs
14 Pith papers cite this work. Polarity classification is still indexing.
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ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
SplatWeaver dynamically allocates Gaussian primitives via cardinality experts and pixel-level routing guided by high-frequency cues for improved generalizable novel view synthesis.
Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
WildSplatter jointly learns 3D Gaussians and appearance embeddings from unconstrained photo collections to enable fast feed-forward reconstruction and flexible lighting control in 3D Gaussian Splatting.
Free-Range Gaussians uses flow matching over Gaussian parameters to predict non-grid-aligned 3D Gaussians from multi-view images, enabling synthesis of plausible content in unobserved regions with fewer primitives than grid-aligned methods.
FluSplat trains a model with geometric alignment constraints on multi-view edits to produce consistent 3D scene edits from sparse views in a single forward pass without test-time optimization.
LingBot-Map is a streaming 3D reconstruction model built on a geometric context transformer that combines anchor context, pose-reference window, and trajectory memory to deliver accurate, drift-resistant results at 20 FPS over sequences longer than 10,000 frames.
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
LiveStre4m delivers real-time novel-view video streaming from unposed multi-view inputs via a multi-view vision transformer, diffusion-transformer interpolation, and a learned camera pose predictor.
DA3 recovers consistent visual geometry from arbitrary views via a vanilla DINO transformer and depth-ray target, setting new SOTA on a visual geometry benchmark while outperforming DA2 on monocular depth.
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.
UniSplat learns consistent 3D geometry, appearance, and semantics from unposed images using dual masking, progressive Gaussian splatting, and recalibration to align predictions across tasks.
VGGT-SLAM++ improves on prior transformer SLAM by adding dense DEM submap graphs and high-cadence local optimization, achieving SOTA accuracy with reduced drift and bounded memory on benchmarks.
citing papers explorer
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Mind the Gap: Geometrically Accurate Generative Reconstruction from Disjoint Views
GLADOS reconstructs 3D geometry from disjoint views by generating intermediate perspectives, performing robust coarse alignment that tolerates generative inconsistencies, and iteratively expanding context for consistency.
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ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
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SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis
SplatWeaver dynamically allocates Gaussian primitives via cardinality experts and pixel-level routing guided by high-frequency cues for improved generalizable novel view synthesis.
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Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
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WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images
WildSplatter jointly learns 3D Gaussians and appearance embeddings from unconstrained photo collections to enable fast feed-forward reconstruction and flexible lighting control in 3D Gaussian Splatting.
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Free-Range Gaussians: Non-Grid-Aligned Generative 3D Gaussian Reconstruction
Free-Range Gaussians uses flow matching over Gaussian parameters to predict non-grid-aligned 3D Gaussians from multi-view images, enabling synthesis of plausible content in unobserved regions with fewer primitives than grid-aligned methods.
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FluSplat: Sparse-View 3D Editing without Test-Time Optimization
FluSplat trains a model with geometric alignment constraints on multi-view edits to produce consistent 3D scene edits from sparse views in a single forward pass without test-time optimization.
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Geometric Context Transformer for Streaming 3D Reconstruction
LingBot-Map is a streaming 3D reconstruction model built on a geometric context transformer that combines anchor context, pose-reference window, and trajectory memory to deliver accurate, drift-resistant results at 20 FPS over sequences longer than 10,000 frames.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video
LiveStre4m delivers real-time novel-view video streaming from unposed multi-view inputs via a multi-view vision transformer, diffusion-transformer interpolation, and a learned camera pose predictor.
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Depth Anything 3: Recovering the Visual Space from Any Views
DA3 recovers consistent visual geometry from arbitrary views via a vanilla DINO transformer and depth-ray target, setting new SOTA on a visual geometry benchmark while outperforming DA2 on monocular depth.
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ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.
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Learning 3D Representations for Spatial Intelligence from Unposed Multi-View Images
UniSplat learns consistent 3D geometry, appearance, and semantics from unposed images using dual masking, progressive Gaussian splatting, and recalibration to align predictions across tasks.
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VGGT-SLAM++
VGGT-SLAM++ improves on prior transformer SLAM by adding dense DEM submap graphs and high-cadence local optimization, achieving SOTA accuracy with reduced drift and bounded memory on benchmarks.