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4 Pith papers cite this work. Polarity classification is still indexing.

4 Pith papers citing it

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cs.CV 4

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2026 4

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UNVERDICTED 4

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representative citing papers

Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion

cs.CV · 2026-05-13 · unverdicted · novelty 7.0

Img2CADSeq generates standard CAD sequences from images via a multi-stage pipeline with three-level hierarchical codebook encoding, importance-guided compression, and contrastive point-cloud conditioning of a VQ-Diffusion model, outperforming prior methods on new CAD-220K and PrintCAD datasets.

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

cs.CV · 2026-05-09 · unverdicted · novelty 7.0

A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

cs.CV · 2026-05-12 · unverdicted · novelty 6.0

GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.

citing papers explorer

Showing 4 of 4 citing papers after filters.

  • Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion cs.CV · 2026-05-13 · unverdicted · none · ref 2

    Img2CADSeq generates standard CAD sequences from images via a multi-stage pipeline with three-level hierarchical codebook encoding, importance-guided compression, and contrastive point-cloud conditioning of a VQ-Diffusion model, outperforming prior methods on new CAD-220K and PrintCAD datasets.

  • Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination cs.CV · 2026-05-09 · unverdicted · none · ref 1

    A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.

  • Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting cs.CV · 2026-05-01 · unverdicted · none · ref 1

    LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.

  • GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction cs.CV · 2026-05-12 · unverdicted · none · ref 9

    GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.