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DreamGaussian4D: Generative 4D gaussian splatting.arXiv preprint arXiv:2312.17142

19 Pith papers cite this work. Polarity classification is still indexing.

19 Pith papers citing it

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Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

cs.GR · 2026-05-13 · unverdicted · novelty 8.0

Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.

Functionalization via Structure Completion and Motion Rectification

cs.CV · 2026-05-18 · unverdicted · novelty 7.0

Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

Feed-forward Motion In-betweening for Any 4D

cs.CV · 2026-06-20 · unverdicted · novelty 6.0

Proposes a feed-forward keyframe-conditioned in-betweening method for arbitrary 4D meshes using a topology-agnostic VAE and MMDiT-based rectified flow model.

Helix4D: Complex 4D Mesh Generation

cs.CV · 2026-05-25 · unverdicted · novelty 6.0

Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.

Variance Reduction for Expectations with Diffusion Teachers

cs.LG · 2026-05-20 · unverdicted · novelty 6.0 · 2 refs

CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.

Fast 4D Mesh Generation by Spatio-Temporal Attention Chains

cs.CV · 2026-05-19 · unverdicted · novelty 6.0

A training-free Spatio-Temporal Attention Chain framework accelerates 4D mesh generation 13x, improves quality, scales to 16x longer videos, and supports downstream tracking and camera estimation.

Velox: Learning Representations of 4D Geometry and Appearance

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.

A Survey on 3D Gaussian Splatting

cs.CV · 2024-01-08 · unverdicted · novelty 2.0

A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.

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