MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
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Worldscore: A unified evaluation benchmark for world generation
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HumanScore defines six metrics for kinematic plausibility, temporal stability, and biomechanical consistency to benchmark human motions in videos from thirteen state-of-the-art generation models, revealing gaps between visual appeal and physical fidelity.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
DreamGen trains robot policies on synthetic trajectories from adapted video world models, enabling a humanoid robot to perform 22 new behaviors in seen and unseen environments from a single pick-and-place teleoperation dataset.
TunerDiT adds event-partitioned masking and cross-event prompt fusion to diffusion transformers for training-free multi-event video generation, with gains scaling by event count on a new Meve benchmark.
PDI-Bench computes 3D projective residuals from segmented and tracked points to quantify geometric inconsistency in AI-generated videos.
A new dataset and fine-tuned VLM detector/explainer called PhyDetEx shows that current T2V models still struggle to generate videos that obey physical laws, with open-source models performing worse.
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.
MASS adds spatiotemporal motion signals and 3D grounding to VLMs and releases MASS-Bench, yielding physics-reasoning performance within 2% of Gemini-2.5-Flash after reinforcement fine-tuning.
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
Cosmos-Predict2.5 unifies text-to-world, image-to-world, and video-to-world generation in one model trained on 200M clips with RL post-training, delivering improved quality and control for physical AI.
citing papers explorer
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MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
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HumanScore: Benchmarking Human Motions in Generated Videos
HumanScore defines six metrics for kinematic plausibility, temporal stability, and biomechanical consistency to benchmark human motions in videos from thirteen state-of-the-art generation models, revealing gaps between visual appeal and physical fidelity.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
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DreamGen: Unlocking Generalization in Robot Learning through Video World Models
DreamGen trains robot policies on synthetic trajectories from adapted video world models, enabling a humanoid robot to perform 22 new behaviors in seen and unseen environments from a single pick-and-place teleoperation dataset.
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TunerDiT: Training-free Progressive Steering of Diffusion Transformer for Multi-Event Video Generation
TunerDiT adds event-partitioned masking and cross-event prompt fusion to diffusion transformers for training-free multi-event video generation, with gains scaling by event count on a new Meve benchmark.
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Quantitative Video World Model Evaluation for Geometric-Consistency
PDI-Bench computes 3D projective residuals from segmented and tracked points to quantify geometric inconsistency in AI-generated videos.
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PhyDetEx: Detecting and Explaining the Physical Plausibility of T2V Models
A new dataset and fine-tuned VLM detector/explainer called PhyDetEx shows that current T2V models still struggle to generate videos that obey physical laws, with open-source models performing worse.
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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
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OptiWorld: Optimal Control for Video World Generation under Physical Constraints
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
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WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.
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MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models
MASS adds spatiotemporal motion signals and 3D grounding to VLMs and releases MASS-Bench, yielding physics-reasoning performance within 2% of Gemini-2.5-Flash after reinforcement fine-tuning.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
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HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
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World Simulation with Video Foundation Models for Physical AI
Cosmos-Predict2.5 unifies text-to-world, image-to-world, and video-to-world generation in one model trained on 200M clips with RL post-training, delivering improved quality and control for physical AI.
- Embody4D: A Generalist Data Engine for Embodied 4D World Modeling
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling