pith. sign in

arxiv: 2508.19679 · v2 · submitted 2025-08-27 · 💻 cs.AI

InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-Tuning

Pith reviewed 2026-05-18 20:56 UTC · model grok-4.3

classification 💻 cs.AI
keywords mobile agentsvision-language modelsreinforcement fine-tuningproactive inquiryhuman assistancebenchmark evaluationsafe interaction
0
0 comments X

The pith

Reinforcement fine-tuning teaches VLM-based mobile agents to request human assistance at critical points.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper introduces InquireBench, a benchmark covering five categories of mobile tasks where agents must decide when to seek user confirmation rather than act on uncertain perceptions. It proposes InquireMobile, which applies a two-stage reinforcement fine-tuning process together with interactive pre-action reasoning so the agent learns to output an inquiry instead of proceeding with a potentially unsafe action. This training produces higher rates of appropriate human requests and raises the overall task completion rate above prior fully autonomous baselines. A sympathetic reader would care because real-world mobile agents often face ambiguous screen states or instructions that could lead to errors or privacy issues if left unconfirmed. If the method works as described, agents shift from silent autonomy toward explicit collaboration with users at decision moments.

Core claim

InquireMobile trains vision-language models to serve as mobile agents that actively request human confirmation before executing actions when their reasoning indicates uncertainty. The method relies on a two-stage reinforcement fine-tuning pipeline and an interactive pre-action reasoning step that evaluates the need to inquire. On the introduced InquireBench, the resulting model records a 46.8 percent gain in inquiry success rate and the highest overall success rate among tested baselines.

What carries the argument

The interactive pre-action reasoning mechanism inside the two-stage reinforcement fine-tuning loop that forces the agent to generate an explicit inquiry decision before any device action.

If this is right

  • Agents achieve safer operation by inquiring instead of guessing in ambiguous mobile environments.
  • Overall task success rises when inquiry is treated as a valid and rewarded action.
  • Most existing VLM agents show near-zero inquiry performance on the new benchmark categories.
  • Open release of the benchmark and models enables direct comparison of future inquiry methods.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The same reward design for inquiry decisions could be tested on web or desktop agents where similar uncertainty arises.
  • Real-device deployment might reveal whether the learned inquiry timing transfers when screen layouts or apps differ from the benchmark.
  • If inquiry behavior generalizes, it offers one concrete route toward hybrid human-AI control loops in everyday automation.

Load-bearing premise

The two-stage reinforcement fine-tuning with interactive pre-action reasoning produces genuine proactive inquiry behavior rather than overfitting to the specific reward signals or benchmark tasks used during training.

What would settle it

Running the trained InquireMobile on a fresh collection of mobile interaction scenarios that were never seen during benchmark construction or reward design and measuring whether the rate of appropriate inquiries stays high.

Figures

Figures reproduced from arXiv: 2508.19679 by Jihao Gu, Jingxuan Xing, Jun Song, Pi Bu, Qihang Ai, Wei Jiang, Yingyao Wang, Yue Cao, Yuning Jiang, Zekun Zhu, Zhicheng Zheng.

Figure 1
Figure 1. Figure 1: An example of a high-stakes scenario involving irreversible file deletion, which requires human confirmation before [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: Data Collection Pipeline of our InquireBench. Among them, we employ a random walk approach to trigger the [PITH_FULL_IMAGE:figures/full_fig_p003_2.png] view at source ↗
Figure 3
Figure 3. Figure 3: Distribution of our InquireBench dataset. The top [PITH_FULL_IMAGE:figures/full_fig_p004_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: Redundant or incorrect data is rewritten. Inquiry Content The interactive content refers [PITH_FULL_IMAGE:figures/full_fig_p004_4.png] view at source ↗
Figure 5
Figure 5. Figure 5: Our training framework consists of two stages: an initial cold start stage with supervised fine-tuning, followed by [PITH_FULL_IMAGE:figures/full_fig_p005_5.png] view at source ↗
Figure 6
Figure 6. Figure 6: Comparison of reasoning trajectories between InquireMobile and Qwen2.5-VL-3B-Instruct on the task “One of my [PITH_FULL_IMAGE:figures/full_fig_p007_6.png] view at source ↗
Figure 7
Figure 7. Figure 7: Reward during Stage 2 training. user wants it to proceed independently. These unnecessary queries introduce redundant actions and lead to low-quality exploration paths. The root cause is that SFT stage doesn’t expose the policy to real-device complexities or distinguish between necessary and unnecessary inquiries. 4) Our two-stage training approach, InquiryMobile, strikes a better balance. It retains the g… view at source ↗
Figure 9
Figure 9. Figure 9: Prompt of Training System. In our experiments, we designed an online interactive testing environment to evaluate the performance of mobile agents in real-world scenarios. The evaluation system sup￾ports both simulators and real phones. To better automate the evaluation process, we use three metrics, with GPT-4o serving as the judge model. The prompt used is shown in [PITH_FULL_IMAGE:figures/full_fig_p011_9.png] view at source ↗
Figure 6
Figure 6. Figure 6: Prompt of Evaluation System. 7.2 Appendix B Action Space [PITH_FULL_IMAGE:figures/full_fig_p012_6.png] view at source ↗
read the original abstract

Recent advances in Vision-Language Models (VLMs) have enabled mobile agents to perceive and interact with real-world mobile environments based on human instructions. However, the current fully autonomous paradigm poses potential safety risks when model understanding or reasoning capabilities are insufficient. To address this challenge, we first introduce \textbf{InquireBench}, a comprehensive benchmark specifically designed to evaluate mobile agents' capabilities in safe interaction and proactive inquiry with users, encompassing 5 categories and 22 sub-categories, where most existing VLM-based agents demonstrate near-zero performance. In this paper, we aim to develop an interactive system that actively seeks human confirmation at critical decision points. To achieve this, we propose \textbf{InquireMobile}, a novel model inspired by reinforcement learning, featuring a two-stage training strategy and an interactive pre-action reasoning mechanism. Finally, our model achieves an 46.8% improvement in inquiry success rate and the best overall success rate among existing baselines on InquireBench. We will open-source all datasets, models, and evaluation codes to facilitate development in both academia and industry.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 2 minor

Summary. The paper introduces InquireBench, a new benchmark with 5 categories and 22 sub-categories for evaluating VLM-based mobile agents on safe interaction and proactive inquiry (where most baselines show near-zero performance). It proposes InquireMobile, which uses a two-stage reinforcement fine-tuning process with an interactive pre-action reasoning mechanism to decide when to request human assistance. The central empirical claim is a 46.8% improvement in inquiry success rate and the best overall success rate versus existing baselines on InquireBench; the authors commit to open-sourcing datasets, models, and evaluation code.

Significance. If the reported gains reflect genuine generalization rather than benchmark-specific tuning, the work would meaningfully advance safer mobile agents by moving beyond fully autonomous paradigms. The introduction of InquireBench and the commitment to open-source all artifacts are clear strengths that would support reproducibility and further research in human-in-the-loop VLM agents.

major comments (2)
  1. [§4 (Experiments) and Table 2] §4 (Experiments) and Table 2: the 46.8% inquiry success rate improvement and 'best overall success rate' claim are presented without reported baseline implementation details, prompt templates, or statistical significance tests (e.g., standard errors or p-values across runs). This makes it impossible to rule out confounds such as differences in prompting or reward scaling that could explain the numeric gains.
  2. [§3.2 (Two-stage training) and §4.3 (Reward design)] §3.2 (Two-stage training) and §4.3 (Reward design): the interactive pre-action reasoning and RL rewards are derived directly from InquireBench's 5 categories / 22 sub-categories. No out-of-distribution evaluation on unseen mobile tasks or alternative reward formulations is described, leaving open the possibility that the policy overfits to benchmark-specific patterns rather than learning general uncertainty detection.
minor comments (2)
  1. [Abstract] The abstract states that 'most existing VLM-based agents demonstrate near-zero performance' on InquireBench; the main text should include the exact per-baseline numbers (with category breakdowns) to support this claim.
  2. [§3] Notation for the pre-action reasoning module and the reward function components should be defined consistently between §3 and the appendix to avoid ambiguity when reproducing the two-stage pipeline.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the constructive feedback. The comments highlight important aspects for improving reproducibility and assessing generalization. We address each major comment below and commit to revisions that strengthen the manuscript without misrepresenting our contributions.

read point-by-point responses
  1. Referee: [§4 (Experiments) and Table 2] the 46.8% inquiry success rate improvement and 'best overall success rate' claim are presented without reported baseline implementation details, prompt templates, or statistical significance tests (e.g., standard errors or p-values across runs). This makes it impossible to rule out confounds such as differences in prompting or reward scaling that could explain the numeric gains.

    Authors: We agree that more implementation details are needed for full reproducibility. In the revised version, we will expand Section 4 and add a dedicated appendix subsection with: (i) complete prompt templates for InquireMobile and all baselines, (ii) step-by-step descriptions of how each baseline was implemented and evaluated on InquireBench, and (iii) statistical results including standard errors over multiple runs (minimum 3 seeds) and p-values for the key comparisons. These additions directly address potential confounds from prompting or reward differences. The open-sourced evaluation code already encodes these configurations and will be updated with the new details. revision: yes

  2. Referee: [§3.2 (Two-stage training) and §4.3 (Reward design)] the interactive pre-action reasoning and RL rewards are derived directly from InquireBench's 5 categories / 22 sub-categories. No out-of-distribution evaluation on unseen mobile tasks or alternative reward formulations is described, leaving open the possibility that the policy overfits to benchmark-specific patterns rather than learning general uncertainty detection.

    Authors: We recognize the value of demonstrating generalization beyond the benchmark. The reward functions and pre-action reasoning are deliberately constructed around InquireBench's categories to promote safe, category-specific inquiry behaviors. In the revision we will (a) add explicit discussion in Sections 3.2 and 4.3 explaining these design choices and their intended scope, and (b) include preliminary out-of-distribution results on a small set of mobile tasks outside the original 22 sub-categories. We view this as a partial but meaningful step; a full suite of alternative reward ablations and large-scale OOD testing is left for future work given the current focus on establishing the InquireBench benchmark itself. revision: partial

Circularity Check

0 steps flagged

Empirical evaluation on newly introduced benchmark shows no definitional or fitted circularity

full rationale

The paper introduces InquireBench as an external evaluation benchmark with 5 categories and 22 sub-categories, then reports measured inquiry success rates and overall success after two-stage RL fine-tuning with interactive pre-action reasoning. These are post-training empirical outcomes rather than quantities derived by construction from the training rewards or model definitions. No equations, self-citations, or ansatzes are presented that reduce the reported 46.8% improvement or best-overall ranking to a tautological fit or renamed input. The derivation chain consists of standard RL training followed by benchmark measurement and is therefore self-contained.

Axiom & Free-Parameter Ledger

0 free parameters · 0 axioms · 0 invented entities

Abstract-only view provides no explicit free parameters, axioms, or invented entities; the approach relies on standard RL fine-tuning assumptions and VLM capabilities that are treated as given from prior work.

pith-pipeline@v0.9.0 · 5752 in / 1081 out tokens · 28749 ms · 2026-05-18T20:56:10.752113+00:00 · methodology

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents

    cs.LG 2026-05 conditional novelty 6.0

    GROW decomposes trajectories into state-action samples for GRPO training of VLM agents and reports state-of-the-art results on over 800 Minecraft tasks.

  2. VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents

    cs.CL 2025-09 unverdicted novelty 6.0

    VeriOS-Agent is an OS agent that proactively queries humans in untrustworthy scenarios via a query-driven framework and three-stage training, achieving 19.72% higher step-wise success rate over baselines while preserv...

  3. DroidRetriever: A Transparent and Steerable Automation System for Collaborative Mobile Information Seeking

    cs.HC 2025-05 unverdicted novelty 6.0

    DroidRetriever is a transparent steerable mobile automation system that decomposes information-seeking tasks with multi-LLM agents, navigates apps, synthesizes reports with screenshots, and provides a dashboard for re...

  4. GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents

    cs.LG 2026-05 unverdicted novelty 5.0

    GROW decomposes trajectories into state-action samples to enable GRPO for multi-turn VLM agents and reports state-of-the-art results on more than 800 Minecraft tasks.

  5. A Survey of Reinforcement Learning for Large Reasoning Models

    cs.CL 2025-09 accept novelty 3.0

    A survey compiling RL methods, challenges, data resources, and applications for enhancing reasoning in large language models and large reasoning models since DeepSeek-R1.

Reference graph

Works this paper leans on

23 extracted references · 23 canonical work pages · cited by 4 Pith papers · 13 internal anchors

  1. [1]

    Qwen2.5-VL Technical Report

    Qwen2.5-vl technical report. arXiv preprint arXiv:2502.13923. Chai, Y .; Huang, S.; Niu, Y .; Xiao, H.; Liu, L.; Zhang, D.; Ren, S.; and Li, H

  2. [2]

    arXiv preprint arXiv:2407.17490

    Amex: Android multi- annotation expo dataset for mobile gui agents. arXiv preprint arXiv:2407.17490. Chai, Y .; Li, H.; Zhang, J.; Liu, L.; Liu, G.; Wang, G.; Ren, S.; Huang, S.; and Li, H

  3. [3]

    Chai et al

    A3: Android agent arena for mobile gui agents. arXiv preprint arXiv:2501.01149. Chen, L.; Li, L.; Zhao, H.; Song, Y .; and Vinci

  4. [4]

    Accessed: 2025-02-

    R1-V: Reinforcing Super Generalization Ability in Vision- Language Models with Less than $3. Accessed: 2025-02-

  5. [5]

    SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents

    Seeclick: Harnessing gui grounding for ad- vanced visual gui agents. arXiv preprint arXiv:2401.10935. Cheng, P.; Wu, Z.; Wu, Z.; Zhang, A.; Zhang, Z.; and Liu, G

  6. [6]

    arXiv preprint arXiv:2503.16465

    Os-kairos: Adaptive interaction for mllm-powered gui agents. arXiv preprint arXiv:2503.16465. Gu, J.; Ai, Q.; Wang, Y .; Bu, P.; Xing, J.; Zhu, Z.; Jiang, W.; Wang, Z.; Zhao, Y .; Zhang, M.-L.; et al

  7. [7]

    Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training

    Mobile- R1: Towards Interactive Reinforcement Learning for VLM- Based Mobile Agent via Task-Level Rewards. arXiv preprint arXiv:2506.20332. Guo, D.; Yang, D.; Zhang, H.; Song, J.; Zhang, R.; Xu, R.; Zhu, Q.; Ma, S.; Wang, P.; Bi, X.; et al

  8. [8]

    DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning

    Deepseek-r1: Incentivizing reasoning capability in llms via reinforcement learning. arXiv preprint arXiv:2501.12948. Hong, W.; Wang, W.; Lv, Q.; Xu, J.; Yu, W.; Ji, J.; Wang, Y .; Wang, Z.; Dong, Y .; Ding, M.; et al

  9. [9]

    Vision-R1: Incentivizing Reasoning Capability in Multimodal Large Language Models

    Vision-r1: Incentivizing reason- ing capability in multimodal large language models. arXiv preprint arXiv:2503.06749. Hurst, A.; Lerer, A.; Goucher, A. P.; Perelman, A.; Ramesh, A.; Clark, A.; Ostrow, A.; Welihinda, A.; Hayes, A.; Rad- ford, A.; et al

  10. [10]

    GPT-4o System Card

    Gpt-4o system card. arXiv preprint arXiv:2410.21276. Li, J.; and Huang, K

  11. [11]

    A summary on gui agents with foundation models enhanced by reinforcement learning,

    A Summary on GUI Agents with Foundation Models Enhanced by Reinforcement Learning. arXiv preprint arXiv:2504.20464. Li, K.; Meng, Z.; Lin, H.; Luo, Z.; Tian, Y .; Ma, J.; Huang, Z.; and Chua, T.-S

  12. [12]

    Screenspot-pro: Gui grounding for professional high-resolution computer use.arXiv preprint arXiv:2504.07981, 2025

    Screenspot-pro: Gui grounding for professional high-resolution computer use. arXiv preprint arXiv:2504.07981. Li, W.; Bishop, W.; Li, A.; Rawles, C.; Campbell-Ajala, F.; Tyamagundlu, D.; and Riva, O

  13. [13]

    Liu, Y .; Li, P.; Xie, C.; Hu, X.; Han, X.; Zhang, S.; Yang, H.; and Wu, F. 2025a. Infigui-r1: Advancing multimodal gui agents from reactive actors to deliberative reasoners. arXiv preprint arXiv:2504.14239. Liu, Z.; Sun, Z.; Zang, Y .; Dong, X.; Cao, Y .; Duan, H.; Lin, D.; and Wang, J. 2025b. Visual-rft: Visual reinforcement fine-tuning. arXiv preprint ...

  14. [14]

    GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents

    Gui-r1: A gen- eralist r1-style vision-language action model for gui agents. arXiv preprint arXiv:2504.10458. Meng, F.; Du, L.; Liu, Z.; Zhou, Z.; Lu, Q.; Fu, D.; Shi, B.; Wang, W.; He, J.; Zhang, K.; et al

  15. [15]

    UI-TARS: Pioneering Automated GUI Interaction with Native Agents

    Ui-tars: Pio- neering automated gui interaction with native agents. arXiv preprint arXiv:2501.12326. Rawles, C.; Clinckemaillie, S.; Chang, Y .; Waltz, J.; Lau, G.; Fair, M.; Li, A.; Bishop, W.; Li, W.; Campbell-Ajala, F.; et al

  16. [16]

    AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents

    Androidworld: A dynamic benchmark- ing environment for autonomous agents. arXiv preprint arXiv:2405.14573. Rawles, C.; Li, A.; Rodriguez, D.; Riva, O.; and Lillicrap, T

  17. [17]

    Proximal Policy Optimization Algorithms

    Proximal policy optimization algorithms. arXiv preprint arXiv:1707.06347. Shao, Z.; Wang, P.; Zhu, Q.; Xu, R.; Song, J.; Bi, X.; Zhang, H.; Zhang, M.; Li, Y .; Wu, Y .; et al

  18. [18]

    DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models

    Deepseekmath: Pushing the limits of mathematical reasoning in open lan- guage models. arXiv preprint arXiv:2402.03300. Wang, P.; Bai, S.; Tan, S.; Wang, S.; Fan, Z.; Bai, J.; Chen, K.; Liu, X.; Wang, J.; Ge, W.; Fan, Y .; Dang, K.; Du, M.; Ren, X.; Men, R.; Liu, D.; Zhou, C.; Zhou, J.; and Lin, J

  19. [19]

    Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution

    Qwen2-VL: Enhancing Vision- Language Model’s Perception of the World at Any Reso- lution. arXiv:2409.12191. Wang, Z.; Xu, H.; Wang, J.; Zhang, X.; Yan, M.; Zhang, J.; Huang, F.; and Ji, H

  20. [20]

    Mobile-agent-e: Self-evolving mobile assistant for complex tasks,

    Mobile-agent-e: Self- evolving mobile assistant for complex tasks. arXiv preprint arXiv:2501.11733. Xing, M.; Zhang, R.; Xue, H.; Chen, Q.; Yang, F.; and Xiao, Z

  21. [21]

    Androidlab: Training and systematic benchmarking of android autonomous agents

    Android- lab: Training and systematic benchmarking of android au- tonomous agents. arXiv preprint arXiv:2410.24024. Yang, J.; Song, Z.; Chen, J.; Song, M.; Zhou, S.; Ouyang, X.; Chen, C.; Wang, C.; et al

  22. [22]

    arXiv preprint arXiv:2506.14477

    GUI-Robust: A Compre- hensive Dataset for Testing GUI Agent Robustness in Real- World Anomalies. arXiv preprint arXiv:2506.14477. Zhang, C.; Yang, Z.; Liu, J.; Li, Y .; Han, Y .; Chen, X.; Huang, Z.; Fu, B.; and Yu, G. 2025a. Appagent: Multimodal agents as smartphone users. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 1...

  23. [23]

    Mobile-env: Building qualified evaluation benchmarks for llm-gui interaction.arXiv preprint arXiv:2305.08144,

    Mobile- env: Building qualified evaluation benchmarks for llm-gui interaction. arXiv preprint arXiv:2305.08144. Zhang, Z.; Lu, Y .; Fu, Y .; Huo, Y .; Yang, S.; Wu, Y .; Si, H.; Cong, X.; Chen, H.; Lin, Y .; et al. 2025b. AgentCPM-GUI: Building Mobile-Use Agents with Reinforcement Fine- Tuning. arXiv preprint arXiv:2506.01391. Zhou, H.; Li, X.; Wang, R.; ...