OSWorld provides the first unified real-computer benchmark for open-ended multimodal agent tasks, exposing large performance gaps between humans and state-of-the-art LLM/VLM agents.
hub Canonical reference
Karlsson, Bo An, and Zongqing Lu
Canonical reference. 86% of citing Pith papers cite this work as background.
hub tools
citation-role summary
citation-polarity summary
representative citing papers
AOI adds keyframe capture, volume-gated audio transcription, and visual narration to computer-use agents, producing +17 to +48 pp gains over screenshot baselines on DynaCU-Bench with no retraining.
AndroidDaily supplies 350 verifiable tasks on 94 closed-source Android apps evaluated by GRADE (87.37% human agreement), with the strongest model achieving 62% success.
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
Introduces AgentOdyssey, a procedural generator of open-ended long-horizon text games, to evaluate test-time continual learning agents and diagnose limits in exploration, memory, and planning.
MementoGUI introduces a modular memory-control framework with working and episodic memory operators that improves long-horizon GUI agent performance over history-replay and text-only baselines.
SPIKE dual-controller framework raises success rates 5-9 points and cuts tokens 55% in StarDojo agents by reusing strategic plans across stable segments and escalating only at detected events.
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
ChemBot adds dual-layer memory and future-state asynchronous inference to VLA models, enabling better long-horizon success in chemical lab automation on collaborative robots.
SkillDroid compiles LLM-guided GUI trajectories into parameterized skill templates and replays them via a matching cascade, reaching 85.3% success rate with 49% fewer LLM calls and improving from 87% to 91% over 150 rounds while the stateless baseline drops to 44%.
GameWorld is a new benchmark providing standardized interfaces, 34 games, 170 tasks, and verifiable outcome metrics to evaluate multimodal large language model agents in video game environments.
The paper systematizes agentic skills beyond tool use, providing design pattern and representation-scope taxonomies plus security analysis of malicious skill infiltration in agent marketplaces.
AgentProg reframes interaction history as a program with variables and control flow, plus a belief state for partial observability, achieving SOTA success rates on long-horizon GUI benchmarks while baselines degrade.
A survey of 87 agents for computer use and 33 datasets that introduces a three-dimensional taxonomy across domain, interaction, and agent perspectives and identifies six research gaps.
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.
A survey that defines agent skills as reusable procedural artifacts and reviews methods, resources, and applications across their representation, acquisition, retrieval, and evolution stages.
citing papers explorer
-
OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
OSWorld provides the first unified real-computer benchmark for open-ended multimodal agent tasks, exposing large performance gaps between humans and state-of-the-art LLM/VLM agents.
-
Agent-Computer Observation Interfaces Enable Dynamic Computer Use
AOI adds keyframe capture, volume-gated audio transcription, and visual narration to computer-use agents, producing +17 to +48 pp gains over screenshot baselines on DynaCU-Bench with no retraining.
-
AndroidDaily: A Verifiable Benchmark for Mobile GUI Agents on Real-World Closed-Source Applications
AndroidDaily supplies 350 verifiable tasks on 94 closed-source Android apps evaluated by GRADE (87.37% human agreement), with the strongest model achieving 62% success.
-
Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
-
AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents
Introduces AgentOdyssey, a procedural generator of open-ended long-horizon text games, to evaluate test-time continual learning agents and diagnose limits in exploration, memory, and planning.
-
MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents
MementoGUI introduces a modular memory-control framework with working and episodic memory operators that improves long-horizon GUI agent performance over history-replay and text-only baselines.
-
SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
SPIKE dual-controller framework raises success rates 5-9 points and cuts tokens 55% in StarDojo agents by reusing strategic plans across stable segments and escalating only at detected events.
-
Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
-
VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
-
Long-Term Memory for VLA-based Agents in Open-World Task Execution
ChemBot adds dual-layer memory and future-state asynchronous inference to VLA models, enabling better long-horizon success in chemical lab automation on collaborative robots.
-
SkillDroid: Compile Once, Reuse Forever
SkillDroid compiles LLM-guided GUI trajectories into parameterized skill templates and replays them via a matching cascade, reaching 85.3% success rate with 49% fewer LLM calls and improving from 87% to 91% over 150 rounds while the stateless baseline drops to 44%.
-
GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
GameWorld is a new benchmark providing standardized interfaces, 34 games, 170 tasks, and verifiable outcome metrics to evaluate multimodal large language model agents in video game environments.
-
SoK: Agentic Skills -- Beyond Tool Use in LLM Agents
The paper systematizes agentic skills beyond tool use, providing design pattern and representation-scope taxonomies plus security analysis of malicious skill infiltration in agent marketplaces.
-
AgentProg: Empowering Long-Horizon GUI Agents with Program-Guided Context Management
AgentProg reframes interaction history as a program with variables and control flow, plus a belief state for partial observability, achieving SOTA success rates on long-horizon GUI benchmarks while baselines degrade.
-
A Comprehensive Survey of Agents for Computer Use: Foundations, Challenges, and Future Directions
A survey of 87 agents for computer use and 33 datasets that introduces a three-dimensional taxonomy across domain, interaction, and agent perspectives and identifies six research gaps.
-
Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
-
Large Language Model-Brained GUI Agents: A Survey
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.
-
A Comprehensive Survey on Agent Skills: Taxonomy, Techniques, and Applications
A survey that defines agent skills as reusable procedural artifacts and reviews methods, resources, and applications across their representation, acquisition, retrieval, and evolution stages.