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DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation

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38 Pith papers citing it
Background 62% of classified citations
abstract

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamGaussian, a novel 3D content generation framework that achieves both efficiency and quality simultaneously. Our key insight is to design a generative 3D Gaussian Splatting model with companioned mesh extraction and texture refinement in UV space. In contrast to the occupancy pruning used in Neural Radiance Fields, we demonstrate that the progressive densification of 3D Gaussians converges significantly faster for 3D generative tasks. To further enhance the texture quality and facilitate downstream applications, we introduce an efficient algorithm to convert 3D Gaussians into textured meshes and apply a fine-tuning stage to refine the details. Extensive experiments demonstrate the superior efficiency and competitive generation quality of our proposed approach. Notably, DreamGaussian produces high-quality textured meshes in just 2 minutes from a single-view image, achieving approximately 10 times acceleration compared to existing methods.

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representative citing papers

ReConText3D: Replay-based Continual Text-to-3D Generation

cs.CV · 2026-04-15 · conditional · novelty 8.0

ReConText3D is the first replay-memory framework for continual text-to-3D generation that prevents catastrophic forgetting on new textual categories while preserving quality on previously seen classes.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

THOM: Generating Physically Plausible Hand-Object Meshes From Text

cs.CV · 2026-04-03 · unverdicted · novelty 7.0

THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.

VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR

cs.CV · 2026-02-02 · conditional · novelty 7.0

VRGaussianAvatar enables real-time full-body 3D Gaussian Splatting avatars in VR from HMD tracking alone via inverse kinematics and binocular batching for efficient stereo rendering, outperforming mesh baselines in performance and user ratings.

SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting

cs.CV · 2026-01-01 · unverdicted · novelty 7.0

SV-GS estimates a time-dependent skeleton pose plus fine deformations to enable 4D Gaussian splatting from sparse views, outperforming prior sparse methods by up to 34% PSNR on synthetic data and matching dense monocular baselines on real data with far fewer frames.

SVG360: Editable Multiview Vector Graphics from a Single SVG

cs.CV · 2025-11-20 · unverdicted · novelty 7.0

SVG360 lifts a single SVG to a view-conditioned representation, uses spatial memory to propagate consistent parts across views, and applies structure-aware vectorization to produce editable multiview SVGs.

HOIGS: Human-Object Interaction Gaussian Splatting

cs.CV · 2026-04-05 · unverdicted · novelty 6.0

HOIGS adds a cross-attention HOI module to Gaussian Splatting that combines HexPlane human features with Cubic Hermite Spline object features to model interaction-induced deformations.

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