CoRAL lets LLMs act as adaptive cost designers for motion planners while using VLM priors and online identification to handle unknown physics, achieving over 50% higher success rates than baselines in unseen contact-rich robotic scenarios.
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Molmoact: Action reasoning models that can reason in space
19 Pith papers cite this work. Polarity classification is still indexing.
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A multimodal transformer generates and caches interleaved text-image traces to guide closed-loop actions, achieving 92.4% success on LIBERO-Long and 95.5% average on LIBERO.
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
CF-VLA uses a coarse initialization over endpoint velocity followed by single-step refinement to achieve strong performance with low inference steps on CALVIN, LIBERO, and real-robot tasks.
Action Images turn robot arm motions into interpretable multiview pixel videos, letting video backbones serve as zero-shot policies for end-to-end robot learning.
Backward token warping in ViT-based MLLMs enables reliable reasoning from nearby viewpoints by preserving semantic coherence better than pixel-wise warping or fine-tuning baselines.
GTA-VLA conditions VLA models on user spatial priors to produce a unified spatial-visual chain-of-thought, reaching 81.2% success on SimplerEnv WidowX and improving performance under out-of-distribution shifts.
Anchor-Centric Adaptation escapes the diversity trap by prioritizing repeated demonstrations at core anchors over broad coverage, yielding higher success rates under fixed data budgets in robotic manipulation.
MolmoAct2 is an open VLA model that outperforms baselines like Pi-05 on 7 benchmarks and whose backbone surpasses GPT-5 on 13 embodied-reasoning tasks through new datasets, specialized training, and architecture changes for lower latency.
M²-VLA shows that generalized VLMs can serve as direct backbones for robotic manipulation by selectively extracting task-critical features via Mixture of Layers and adding Meta Skill Modules for efficient trajectory learning.
Vision-geometry backbones using pretrained 3D world models outperform vision-language and video models for robotic manipulation by enabling direct mapping from visual input to geometric actions.
A1 is a transparent VLA framework achieving state-of-the-art robot manipulation success with up to 72% lower latency via adaptive layer truncation and inter-layer flow matching.
DreamZero uses a 14B video diffusion model as a World Action Model to achieve over 2x better zero-shot generalization on real robots than state-of-the-art VLAs, real-time 7Hz closed-loop control, and cross-embodiment transfer with 10-30 minutes of data.
InternVLA-M1 uses spatially guided pre-training on 2.3M examples followed by action post-training to deliver up to 17% gains on robot manipulation benchmarks and 20.6% on unseen objects.
Unsupervised behavioral mode discovery combined with mutual information rewards enables RL fine-tuning of multimodal generative policies that achieves higher success rates without losing action diversity.
VLA-GSE uses spectral decomposition of the VLA backbone to create generalized and specialized experts, enabling effective robot task adaptation while updating only 2.51% of parameters and achieving 81.2% zero-shot success on LIBERO-Plus.
PokeVLA is a lightweight VLA model pre-trained on 2.4M samples for spatial grounding and reasoning, then adapted via multi-view semantics and geometry alignment to achieve state-of-the-art robot manipulation performance.
Cortex 2.0 introduces world-model-based planning that generates and scores future trajectories to outperform reactive vision-language-action baselines on industrial robotic tasks including pick-and-place, sorting, and unpacking.
VLA Foundry provides a single training stack for VLA models and releases open models that match prior closed-source performance or outperform baselines on multi-task manipulation in simulation.
citing papers explorer
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CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
CoRAL lets LLMs act as adaptive cost designers for motion planners while using VLM priors and online identification to handle unknown physics, achieving over 50% higher success rates than baselines in unseen contact-rich robotic scenarios.
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Being-H0.7: A Latent World-Action Model from Egocentric Videos
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
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Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
GTA-VLA conditions VLA models on user spatial priors to produce a unified spatial-visual chain-of-thought, reaching 81.2% success on SimplerEnv WidowX and improving performance under out-of-distribution shifts.
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Escaping the Diversity Trap in Robotic Manipulation via Anchor-Centric Adaptation
Anchor-Centric Adaptation escapes the diversity trap by prioritizing repeated demonstrations at core anchors over broad coverage, yielding higher success rates under fixed data budgets in robotic manipulation.
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MolmoAct2: Action Reasoning Models for Real-world Deployment
MolmoAct2 is an open VLA model that outperforms baselines like Pi-05 on 7 benchmarks and whose backbone surpasses GPT-5 on 13 embodied-reasoning tasks through new datasets, specialized training, and architecture changes for lower latency.
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$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
M²-VLA shows that generalized VLMs can serve as direct backbones for robotic manipulation by selectively extracting task-critical features via Mixture of Layers and adding Meta Skill Modules for efficient trajectory learning.
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Robotic Manipulation is Vision-to-Geometry Mapping ($f(v) \rightarrow G$): Vision-Geometry Backbones over Language and Video Models
Vision-geometry backbones using pretrained 3D world models outperform vision-language and video models for robotic manipulation by enabling direct mapping from visual input to geometric actions.
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A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model
A1 is a transparent VLA framework achieving state-of-the-art robot manipulation success with up to 72% lower latency via adaptive layer truncation and inter-layer flow matching.
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World Action Models are Zero-shot Policies
DreamZero uses a 14B video diffusion model as a World Action Model to achieve over 2x better zero-shot generalization on real robots than state-of-the-art VLAs, real-time 7Hz closed-loop control, and cross-embodiment transfer with 10-30 minutes of data.
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InternVLA-M1: A Spatially Guided Vision-Language-Action Framework for Generalist Robot Policy
InternVLA-M1 uses spatially guided pre-training on 2.3M examples followed by action post-training to deliver up to 17% gains on robot manipulation benchmarks and 20.6% on unseen objects.
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VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
VLA-GSE uses spectral decomposition of the VLA backbone to create generalized and specialized experts, enabling effective robot task adaptation while updating only 2.51% of parameters and achieving 81.2% zero-shot success on LIBERO-Plus.
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PokeVLA: Empowering Pocket-Sized Vision-Language-Action Model with Comprehensive World Knowledge Guidance
PokeVLA is a lightweight VLA model pre-trained on 2.4M samples for spatial grounding and reasoning, then adapted via multi-view semantics and geometry alignment to achieve state-of-the-art robot manipulation performance.
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Cortex 2.0: Grounding World Models in Real-World Industrial Deployment
Cortex 2.0 introduces world-model-based planning that generates and scores future trajectories to outperform reactive vision-language-action baselines on industrial robotic tasks including pick-and-place, sorting, and unpacking.
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VLA Foundry: A Unified Framework for Training Vision-Language-Action Models
VLA Foundry provides a single training stack for VLA models and releases open models that match prior closed-source performance or outperform baselines on multi-task manipulation in simulation.