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arxiv: 2402.15487 · v2 · pith:7SON3G77 · submitted 2024-02-23 · cs.RO · cs.AI· cs.CV· cs.LG

RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation

Reviewed by Pithpith:7SON3G77open to challenge →

classification cs.RO cs.AIcs.CVcs.LG
keywords acsgsceneaction-conditionedexplorationinformationobjectsroboexpsystem
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We introduce the novel task of interactive scene exploration, wherein robots autonomously explore environments and produce an action-conditioned scene graph (ACSG) that captures the structure of the underlying environment. The ACSG accounts for both low-level information (geometry and semantics) and high-level information (action-conditioned relationships between different entities) in the scene. To this end, we present the Robotic Exploration (RoboEXP) system, which incorporates the Large Multimodal Model (LMM) and an explicit memory design to enhance our system's capabilities. The robot reasons about what and how to explore an object, accumulating new information through the interaction process and incrementally constructing the ACSG. Leveraging the constructed ACSG, we illustrate the effectiveness and efficiency of our RoboEXP system in facilitating a wide range of real-world manipulation tasks involving rigid, articulated objects, nested objects, and deformable objects.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs

    cs.RO 2026-05 unverdicted novelty 6.0

    Dynamic scene graphs serve as explicit memory to improve imitation learning policies for spatial-temporal reasoning under partial observability in mobile and tabletop manipulation.

  2. DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

    cs.CV 2026-05 unverdicted novelty 6.0

    DGSG-Mind is a hybrid 3D Gaussian dynamic scene graph system with an embodied reasoning agent for robust instance fusion, dynamic updates, and multimodal grounding in self-reconstructed maps.

  3. RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

    cs.RO 2026-05 unverdicted novelty 6.0

    RGB-only active 3D scene graph generation unifies perception and planning to achieve depth-baseline parity and more than double object detection in active indoor exploration.

  4. Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation

    cs.RO 2026-05 unverdicted novelty 6.0

    Fixed external cameras as Common Prior Maps boost initial object recall in 3D scene graph generation by up to 79% and improve active exploration efficiency.

  5. SID: Sliding into Distribution for Robust Few-Demonstration Manipulation

    cs.RO 2026-05 unverdicted novelty 6.0

    SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.