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Paper Citation Record · LEDGER

3D Gaussian Splatting for Real-Time Radiance Field Rendering

As of 10 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 35 inbound Pith citation observations for arXiv:2308.04079.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2308.04079 v1

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 35 of 35 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 35 of 35 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-09T04:27:26.670501Z

measured 1 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-05T02:28:24.338817Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
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  • unresolved0
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  • malformed identifier0
  • metadata mismatch0

External citation measurements

30
pith, observed 2026-08-05T02:28:24.338817Z

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation 6d5ba0e2-cc92-4e70-a589-1eeb4313536a · inbound

VistaFlow: Photorealistic Volumetric Reconstruction with Dynamic Resolution Management via Q-Learning cites this paper.

VistaFlow: Photorealistic Volumetric Reconstruction with Dynamic Resolution Management via Q-Learning 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-09T04:27:26.670501Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-09T04:27:26.670501Z digest=sha256:08768f8ff37e46e1097954b3127f0625f8791db856991d0de46faf5d41265743

Observation 34dd956d-1cf6-4862-b1c3-71d2fa45c80b · inbound

Adaptive Framework for Ambient Intelligence in Rehabilitation Assistance cites this paper.

Adaptive Framework for Ambient Intelligence in Rehabilitation Assistance 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-06T18:20:01.366114Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T18:20:01.366114Z digest=sha256:f6362cc3aa932f777d0726b406b5a92e9f5022e743aa1f7001bdea1cbfc74136

Observation de6f7ec3-bdbc-4ca9-95b9-5fe80d89245c · inbound

4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation cites this paper.

4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-06T00:02:34.653607Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T00:02:34.653607Z digest=sha256:584ffacc2e3abea765baf4e6ffe204786b5e91a909a96805112743cab93ef093

Observation f5478e85-33b1-4638-8ae3-ddd4a1053ec3 · inbound

SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models cites this paper.

SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-03T21:59:01.067222Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T21:59:01.067222Z digest=sha256:ace4880bd3a125f282a5018b471b0807c3fab9a88e902dbd604e692d8d6bff68

Observation adcbb451-7ce1-48e6-b461-a59c6aa99e30 · inbound

DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization cites this paper.

DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-03T19:49:23.540710Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T19:49:23.540710Z digest=sha256:407647920d4b72ada78b993c7c876511a261a033f21ade472b0fd78174b3d384

Observation 657c7797-5996-4439-bf23-d3f1b392ad52 · inbound

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments cites this paper.

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-03T13:00:55.159359Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-03T13:00:55.159359Z digest=sha256:e4b42b09cabae890c741cb027bf1a252652aa303072565f46f42784d6f5a1ad5

Observation 8cae2fa7-12d6-4225-b70c-8bf9821ed87e · inbound

TrianguLang: Geometry-Aware Semantic Consensus for Pose-Free 3D Localization cites this paper.

TrianguLang: Geometry-Aware Semantic Consensus for Pose-Free 3D Localization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 16

Resolution
verified exact
arxiv_id, observed 2026-05-15T15:16:09.949891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-15T15:12:23.459579Z digest=sha256:d9c26a97755a079cf74ddf92006d7dca467ff853595980eb0032dc52baffa476

Observation 2b1e9776-57e9-47c4-a4bd-594e9243b1bb · inbound

GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation cites this paper.

GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 32

Resolution
malformed identifier
no resolver link, observed 2026-07-13T17:23:44.758186Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T17:23:44.758186Z digest=sha256:a9f8f959833a79e3e814aa79b29294ab7eab379d4c6fe8f0eb5c78ef1778def5

Observation be5e76ee-33d8-4f5d-b191-a8aff28053d9 · inbound

Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision cites this paper.

Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 18

Resolution
verified exact
arxiv_id, observed 2026-05-13T20:53:15.940395Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=arxiv_source observed=2026-05-13T20:49:57.757693Z digest=sha256:a4faca47ae8efa4357abc5f52b1edad4ec0cfa60e4ce5f66b637a9a655c1f259

Observation 9431871a-10a9-4a09-a68d-c1a43d08e293 · inbound

G-EDF-Loc: 3D Continuous Gaussian Distance Field for Robust Gradient-Based 6DoF Localization cites this paper.

G-EDF-Loc: 3D Continuous Gaussian Distance Field for Robust Gradient-Based 6DoF Localization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
verified exact
arxiv_id, observed 2026-05-10T22:20:48.451273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-10T19:58:13.880435Z digest=sha256:6983e000b2150f0efc79934b69405b73d16abe4b7d9711ec72cde93623be4e09

Observation 70cda9f6-907b-412f-be40-025e40df44b7 · inbound

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations cites this paper.

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 23

Resolution
verified exact
arxiv_id, observed 2026-05-10T17:55:40.776927Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-10T17:55:21.714088Z digest=sha256:70e13969a9a38bac83b0e6bedd1e511b050433f60dc3dd5caf06114d5ff44542

Observation 0d5342f3-af92-4dc6-bee6-35b162264ec6 · inbound

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting cites this paper.

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 8

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:36:05.353911Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-10T15:24:35.763756Z digest=sha256:fe775ffe42e0b1e1885372b802075212190d7839d94f5374765d5d6f4c0b2c1c

Observation 7492f014-ff7a-41ba-8834-43dec17ef184 · inbound

From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation cites this paper.

From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 23

Resolution
verified exact
arxiv_id, observed 2026-05-10T08:48:01.837476Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-10T08:45:46.944379Z digest=sha256:5bd8f769ddd53286f2233b2dd5764daef29b12e1d07a7cf52969fec332bc074e

Observation 89f9afcf-b532-4552-bd51-d8be7f5eaca2 · inbound

Mesh Based Simulations with Spatial and Temporal awareness cites this paper.

Mesh Based Simulations with Spatial and Temporal awareness 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 55

Resolution
metadata mismatch
arxiv_id, observed 2026-05-09T22:13:58.445542Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=arxiv_source observed=2026-05-09T15:00:51.468683Z digest=sha256:1b7f91504ef39645c3f863e219a498cce3c1367a3e02ebcd7413efdd82200357

Observation ed188ca7-2fef-4051-b8a9-7e474c57c77d · inbound

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting cites this paper.

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 1

Resolution
verified exact
arxiv_id, observed 2026-05-09T05:55:29.591241Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-08T19:24:32.034989Z digest=sha256:d4c111b19e865e29c26ba03bade1c31230eba167c11d0f5d8c93481e3d583aeb

Observation f22dde8d-ad0a-49bc-b2d9-40783b686bb6 · inbound

SpatialPrompt: XR-Based Spatial Intent Expression as Executable Constraints for AI Generative 3D Design cites this paper.

SpatialPrompt: XR-Based Spatial Intent Expression as Executable Constraints for AI Generative 3D Design 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 13

Resolution
verified exact
arxiv_id, observed 2026-05-11T03:35:55.557586Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-11T03:34:23.232053Z digest=sha256:0c965d3d751662592c1aca119651d80b448c975decc6fae58ef2bffa0d4bc48f

Observation 5b14a535-9c70-44d7-8863-2b2fe5e61373 · inbound

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos cites this paper.

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 31

Resolution
verified exact
arxiv_id, observed 2026-05-22T06:31:10.279713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-22T06:27:21.559658Z digest=sha256:5c41d65458bc5f03c3018060ae03aaee44851bac327b09e9698bd4af726021ca

Observation af34c294-8f8e-4b9c-87df-7f22bc80f5af · inbound

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction cites this paper.

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 5

Resolution
verified exact
arxiv_id, observed 2026-06-29T22:44:01.306573Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-29T22:43:47.031006Z digest=sha256:de78e47312a2b595115ce2167698b514c3a586b57a6baaf77254a261ede217b0

Observation 1474a400-96e1-4fab-a5e8-8c77f0fbdafd · inbound

Learning Representations from 3D Gaussian Splats cites this paper.

Learning Representations from 3D Gaussian Splats 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 10

Resolution
verified exact
arxiv_id, observed 2026-06-29T08:43:15.400770Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-29T08:38:34.337340Z digest=sha256:e44d1d5abee583bdaf607fe108366b41761ae15eadd7caf3c15e621e555c86ae

Observation ab2d2e3e-c5d5-446a-bd99-ae33cef4fa8a · inbound

Physically Viable World Models: A Case for Query-Conditioned Embodied AI cites this paper.

Physically Viable World Models: A Case for Query-Conditioned Embodied AI 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 43

Resolution
verified exact
arxiv_id, observed 2026-06-29T09:13:16.487056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-29T06:55:57.801162Z digest=sha256:e81abf2da9b9ec4d61d03c2999aad18434305c35f1f45bafa81bcb575a9f61e5

Observation e55aecb4-28dc-4c42-9dea-6a189092666d · inbound

WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos cites this paper.

WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 15

Resolution
verified exact
arxiv_id, observed 2026-07-01T22:26:17.837864Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-28T15:22:55.691780Z digest=sha256:0d1937582b770f912a1e6237fc3417a3eaaac46d7c9d7280d848a9af48b9d05c

Observation e3271e43-5d63-4ddd-9362-952f3f2b437b · inbound

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation cites this paper.

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
verified exact
arxiv_id, observed 2026-07-02T02:26:27.341034Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-28T10:52:51.616160Z digest=sha256:1a1c700829477c746c91c18eafedf8252c949f4fc45207291f59d7a10fae88cf

Observation efe9c88e-aef5-44a1-b1e9-626c515d80e0 · inbound

Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars cites this paper.

Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 35

Resolution
verified exact
arxiv_id, observed 2026-07-02T12:36:56.716813Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-28T02:01:33.830178Z digest=sha256:396f8eefbbb6d4dc3533213f51c3b6c1599c6249d9f2765923bf254bfcbbad67

Observation b5c29d31-cf0b-4b4f-a6fa-34db7feca9f4 · inbound

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms cites this paper.

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 100

Resolution
metadata mismatch
arxiv_id, observed 2026-07-04T16:09:57.029540Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-26T00:55:45.249720Z digest=sha256:6358ad5f3cabe43f5c0d35e980f12629663f0d706c1caf5215f92f014233b2bd

Observation bd525baf-7dcd-42ec-b88b-368e0069fd9c · inbound

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight cites this paper.

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 9

Resolution
verified exact
arxiv_id, observed 2026-07-02T11:06:52.532880Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-02T10:58:35.041281Z digest=sha256:29c7a5dc41a71d475377e53d0796b38dc8edbb29e8b13ba5793e17cb3f64de3e

Observation c3569dfc-a9cb-4eee-a971-0b8e40399e2d · inbound

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation cites this paper.

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 16

Resolution
verified exact
arxiv_id, observed 2026-07-03T16:18:37.496661Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-03T16:13:41.928049Z digest=sha256:457f85eeb4b82ce247242fcb9260d4d0e54576cb8f6de603895dc8b488d10252

Observation ee3fd03c-85c9-4ced-aa24-4287129e93bd · inbound

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation cites this paper.

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-07-12T08:36:06.846852Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-12T08:36:06.846852Z digest=sha256:766b3aed5639e041338b860f9f1b0845f178a0ec8e9a0437df78a1935894573d

Observation a8e00ab3-5fc3-4441-90c9-e53068534a79 · inbound

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI cites this paper.

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:26:11.032256Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:23:43.152297Z digest=sha256:86f2a1f41b2ef7abc0fb98a65dc58d01c17630c61f10277957c3c3f608ad156c

Observation f2fe6f47-553b-4d3b-b222-40af8bd945bb · inbound

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI cites this paper.

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-07-14T15:45:33.047936Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T15:45:33.047936Z digest=sha256:0316091f88c2d1171c78a2add2d67f62f52f92c8c08907c9ee6955d849f5e4be

Observation 4a7180e0-7c64-44b6-a6c7-862d02410bc0 · inbound

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting cites this paper.

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-01T14:25:34.460334Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T14:25:34.460334Z digest=sha256:42e590d988c46255091707b68e9d29754bb7de01687480bb4af37e117387d2a2

Observation 5d07b151-41f5-45e1-bc83-a19c442b6cf5 · inbound

PRIME-SVR: Physics-infoRmed Implicit Multi-Echo Slice-to-Volume Reconstruction for Fetal T2 mapping cites this paper.

PRIME-SVR: Physics-infoRmed Implicit Multi-Echo Slice-to-Volume Reconstruction for Fetal T2 mapping 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-01T10:43:55.408906Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-01T10:43:55.408906Z digest=sha256:54f2623e0e9557c216d340299e3e2d5f0fcc9e955b3ce994d6ddb482ec873afd

Observation 630adcf6-c499-42ee-81bc-017f7d9216f3 · inbound

SiPhy: Single-Image Physical Property Reasoning cites this paper.

SiPhy: Single-Image Physical Property Reasoning 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-01T05:05:45.843461Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T05:05:45.843461Z digest=sha256:e10e3bdcc8507943bd97a4b33399ed080e9657bfb81341b3ed67ff5a9c9759f6

Observation 7f34c308-c56b-445f-aca9-fb21926c15aa · inbound

Gaussian Volumetric Representation for Efficient Shear-Warp Visualization cites this paper.

Gaussian Volumetric Representation for Efficient Shear-Warp Visualization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-01T02:43:01.628890Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T02:43:01.628890Z digest=sha256:6e5994dd6f25d61fffb261fc327ce8c07c75a9e407cd9bd309056ebb6b2601ce

Observation 270d5609-91cd-4f56-a308-037df564de9b · inbound

Quo Vadis, World Modeling? cites this paper.

Quo Vadis, World Modeling? 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 81

Resolution
unresolved
no resolver link, observed 2026-08-07T00:14:00.691150Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T00:14:00.691150Z digest=sha256:4504fca0156650841932b62bfd494586f70aea58ed0c32e11cdf872c76811221

Observation 8a839dfd-7458-418f-8d89-7fa82262b05b · inbound

G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation cites this paper.

G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-08T00:49:38.144925Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-08T00:49:38.144925Z digest=sha256:eeb0df5dfe01377f0540edc2e9a26d3194ce8fc54f7c91d46bba70b12275e14f