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Behavior Regularized Offline Reinforcement Learning

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abstract

In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or otherwise yield poor performance. Accordingly, recent work has suggested a number of remedies to these issues. In this work, we introduce a general framework, behavior regularized actor critic (BRAC), to empirically evaluate recently proposed methods as well as a number of simple baselines across a variety of offline continuous control tasks. Surprisingly, we find that many of the technical complexities introduced in recent methods are unnecessary to achieve strong performance. Additional ablations provide insights into which design choices matter most in the offline RL setting.

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representative citing papers

Offline Reinforcement Learning with Implicit Q-Learning

cs.LG · 2021-10-12 · unverdicted · novelty 8.0

IQL achieves policy improvement in offline RL by implicitly estimating optimal action values through state-conditional upper expectiles of value functions, without querying Q-functions on out-of-distribution actions.

Aligning Flow Map Policies with Optimal Q-Guidance

cs.LG · 2026-05-12 · unverdicted · novelty 7.0

Flow map policies enable fast one-step inference for flow-based RL policies, and FMQ provides an optimal closed-form Q-guided target for offline-to-online adaptation under trust-region constraints, achieving SOTA performance.

Zero-shot Imitation Learning by Latent Topology Mapping

cs.LG · 2026-05-08 · unverdicted · novelty 7.0

ZALT learns latent hub states and hub-to-hub dynamics from demonstrations to plan zero-shot solutions for unseen start-goal tasks, achieving 55% success in a 3D maze versus 6% for baselines.

Pessimism-Free Offline Learning in General-Sum Games via KL Regularization

cs.LG · 2026-04-30 · unverdicted · novelty 7.0 · 2 refs

KL regularization enables pessimism-free offline learning in general-sum games, recovering regularized Nash equilibria at accelerated rate O(1/n) via GANE and converging to coarse correlated equilibria at standard rate O(1/sqrt(n)+1/T) via GAMD.

An adaptive variance estimator for relative sparsity

stat.ME · 2026-05-04 · unverdicted · novelty 6.0

A new adaptive variance estimator for relative sparsity coefficients is introduced that fully utilizes the prior asymptotic normality theorem and incorporates variable selection effects.

AdamO: A Collapse-Suppressed Optimizer for Offline RL

cs.LG · 2026-05-03 · unverdicted · novelty 6.0

AdamO modifies Adam with an orthogonality correction to ensure the spectral radius of the TD update operator stays below one, providing a theoretical stability guarantee for offline RL.

COOPO: Cyclic Offline-Online Policy Optimization Algorithm

cs.LG · 2026-05-18 · unverdicted · novelty 5.0

COOPO is a cyclic offline-online RL algorithm that repeatedly anchors the policy to a dataset via KL-regularized updates then fine-tunes online, claiming better sample efficiency and monotonic improvement under coverage assumptions.

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