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Behavior Regularized Offline Reinforcement Learning

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44 Pith papers citing it
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abstract

In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or otherwise yield poor performance. Accordingly, recent work has suggested a number of remedies to these issues. In this work, we introduce a general framework, behavior regularized actor critic (BRAC), to empirically evaluate recently proposed methods as well as a number of simple baselines across a variety of offline continuous control tasks. Surprisingly, we find that many of the technical complexities introduced in recent methods are unnecessary to achieve strong performance. Additional ablations provide insights into which design choices matter most in the offline RL setting.

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representative citing papers

Offline Reinforcement Learning with Implicit Q-Learning

cs.LG · 2021-10-12 · unverdicted · novelty 8.0

IQL achieves policy improvement in offline RL by implicitly estimating optimal action values through state-conditional upper expectiles of value functions, without querying Q-functions on out-of-distribution actions.

Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

cs.LG · 2026-06-09 · unverdicted · novelty 7.0

QGF performs test-time policy optimization for flow models in RL by guiding a behavior-cloned reference policy with value-function gradients, achieving strong results on high-dimensional offline RL benchmarks without additional policy training.

Aligning Flow Map Policies with Optimal Q-Guidance

cs.LG · 2026-05-12 · unverdicted · novelty 7.0

Flow map policies enable fast one-step inference for flow-based RL policies, and FMQ provides an optimal closed-form Q-guided target for offline-to-online adaptation under trust-region constraints, achieving SOTA performance.

Zero-shot Imitation Learning by Latent Topology Mapping

cs.LG · 2026-05-08 · unverdicted · novelty 7.0

ZALT learns latent hub states and hub-to-hub dynamics from demonstrations to plan zero-shot solutions for unseen start-goal tasks, achieving 55% success in a 3D maze versus 6% for baselines.

Pessimism-Free Offline Learning in General-Sum Games via KL Regularization

cs.LG · 2026-04-30 · unverdicted · novelty 7.0 · 2 refs

KL regularization enables pessimism-free offline learning in general-sum games, recovering regularized Nash equilibria at accelerated rate O(1/n) via GANE and converging to coarse correlated equilibria at standard rate O(1/sqrt(n)+1/T) via GAMD.

Reversal Q-Learning

cs.LG · 2026-06-16 · unverdicted · novelty 6.0

Reversal Q-Learning (RQL) proposes reversing flows for virtual trajectories and bias-variance reduction in an expanded MDP to train flow policies, reporting best average performance on 50 simulated robotic tasks versus prior flow-based offline RL methods.

Moment Matching Q-Learning

cs.LG · 2026-05-27 · unverdicted · novelty 6.0

MoMa QL uses MMD moment matching to enforce distribution-level convergence of conditional score functions in flow-based RL policies for improved sampling efficiency.

SPAR: Support-Preserving Action Rectification

cs.LG · 2026-05-27 · unverdicted · novelty 6.0

SPAR anchors policy learning to a frozen BC policy for residual rectification and introduces latent self-imitation to eliminate manifold drift, achieving SOTA on D4RL.

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  • RankQ: Offline-to-Online Reinforcement Learning via Self-Supervised Action Ranking cs.AI · 2026-05-11 · unverdicted · none · ref 11 · 2 links · internal anchor

    RankQ augments temporal-difference Q-learning with a multi-term self-supervised ranking loss to enforce structured action ordering, yielding competitive or better results than prior methods on D4RL and large gains in vision-based robot fine-tuning.