HalluAudio is the first large-scale benchmark spanning speech, environmental sound, and music that uses human-verified QA pairs, adversarial prompts, and mixed-audio tests to measure hallucinations in large audio-language models.
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Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models
Canonical reference. 89% of citing Pith papers cite this work as background.
abstract
Recently, instruction-following audio-language models have received broad attention for audio interaction with humans. However, the absence of pre-trained audio models capable of handling diverse audio types and tasks has hindered progress in this field. Consequently, most existing works have only been able to support a limited range of interaction capabilities. In this paper, we develop the Qwen-Audio model and address this limitation by scaling up audio-language pre-training to cover over 30 tasks and various audio types, such as human speech, natural sounds, music, and songs, to facilitate universal audio understanding abilities. However, directly co-training all tasks and datasets can lead to interference issues, as the textual labels associated with different datasets exhibit considerable variations due to differences in task focus, language, granularity of annotation, and text structure. To overcome the one-to-many interference, we carefully design a multi-task training framework by conditioning on a sequence of hierarchical tags to the decoder for encouraging knowledge sharing and avoiding interference through shared and specified tags respectively. Remarkably, Qwen-Audio achieves impressive performance across diverse benchmark tasks without requiring any task-specific fine-tuning, surpassing its counterparts. Building upon the capabilities of Qwen-Audio, we further develop Qwen-Audio-Chat, which allows for input from various audios and text inputs, enabling multi-turn dialogues and supporting various audio-central scenarios.
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representative citing papers
CodecAttack perturbs audio in codec latent space with multi-bitrate EoT to achieve 85.5% average ASR on Opus-compressed Audio LLMs versus under 26% for waveform baselines, with transfer to MP3 and AAC.
AffectVerse improves multimodal emotion recognition by at least 2.57% on nine benchmarks through an Emotion World Module that performs short-horizon latent affective prediction via cross-modal temporal imagination and belief aggregation.
NAACA uses a neuro-inspired oscillatory working memory to gate attention in audio language models, raising AudioQwen's average precision from 53.5% to 70.6% on XD-Violence while cutting unnecessary calls.
Polyphonia improves zero-shot stem-specific timbre transfer in polyphonic music by 15.5% target alignment via acoustic-informed attention calibration that uses probabilistic priors to set coarse boundaries.
MIST is a new synthetic speech-based tool-calling dataset for IoT devices that exposes performance gaps between open- and closed-weight multimodal LLMs.
VITA-QinYu is the first expressive end-to-end spoken language model supporting role-playing and singing alongside conversation, trained on 15.8K hours of data and outperforming prior models on expressiveness and conversational benchmarks.
AffectGPT-RL applies reinforcement learning to optimize non-differentiable emotion wheel metrics in open-vocabulary multimodal emotion recognition, yielding performance gains and state-of-the-art results on basic emotion recognition benchmarks.
ONOTE is a multi-format benchmark that applies a deterministic pipeline to expose a disconnect between perceptual accuracy and music-theoretic comprehension in leading omnimodal AI models.
Introduces the Indic-CodecFake dataset for Indic codec deepfakes and SATYAM, a novel hyperbolic ALM that outperforms baselines through dual-stage semantic-prosodic fusion using Bhattacharya distance.
AudioHijack generates imperceptible adversarial audio via gradient estimation, attention supervision, and reverberation blending to hijack 13 LALMs with 79-96% success on unseen contexts and real commercial agents.
RoleJudge is a multidimensional evaluation framework for speech-character alignment in audio LLMs, backed by the RoleChat dataset and multi-stage RL training with standard alignment to reduce reward issues.
HumDial-EIBench is a new benchmark using real human dialogues to evaluate audio language models on emotional intelligence tasks including multi-turn tracking, causal reasoning, empathy generation, and acoustic-semantic conflict resolution.
Adapting speech-aware LLMs with speaker cluster identification tags and concatenated multi-speaker data yields superior speaker-attributed ASR performance versus sequential diarization-plus-ASR pipelines.
FoleyDesigner generates spatio-temporally aligned stereo Foley audio for film clips via multi-agent analysis, diffusion models on video cues, and LLM mixing, supported by the new FilmStereo dataset.
AQUA-Bench evaluates audio QA models on three unanswerability scenarios: missing correct answers, mismatched choice sets, and questions irrelevant to the audio.
MECAT is a multi-expert benchmark for audio AI offering fine-grained captions and QA pairs generated via expert models and LLM reasoning, paired with the DATE metric that combines semantic similarity and cross-sample discriminability to favor detailed outputs.
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
A contrastive multimodal framework augments satellite-audio datasets with vision-language model sound descriptions to learn shared soundscape concepts for zero-shot retrieval and synthesis.
WorldSense provides the first benchmark requiring synergistic audio-video-text understanding on 1,662 real-world videos and 3,172 QA pairs, where the best current multimodal LLM reaches only 65.1% accuracy.
VoiceBench is the first benchmark for multi-faceted evaluation of LLM voice assistants using real and synthetic spoken instructions with speaker, environmental, and content variations.
SpeakerLLM unifies speaker profiling, recording-condition understanding, and structured verification reasoning in an audio-LLM via a hierarchical tokenizer and decision traces.
Current audio-language models fail to use clinical multimodal context for dysarthric speech recognition, but context-aware LoRA fine-tuning delivers large accuracy gains on the SAP dataset.
SpotSound adds a hallucination-suppressing objective and a needle-in-haystack benchmark to audio-language models, reaching state-of-the-art temporal grounding while keeping general task performance.
citing papers explorer
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AffectVerse: Emotional World Models for Multimodal Affective Computing
AffectVerse improves multimodal emotion recognition by at least 2.57% on nine benchmarks through an Emotion World Module that performs short-horizon latent affective prediction via cross-modal temporal imagination and belief aggregation.
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FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips
FoleyDesigner generates spatio-temporally aligned stereo Foley audio for film clips via multi-agent analysis, diffusion models on video cues, and LLM mixing, supported by the new FilmStereo dataset.
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Sat2Sound: A Unified Framework for Zero-Shot Soundscape Mapping
A contrastive multimodal framework augments satellite-audio datasets with vision-language model sound descriptions to learn shared soundscape concepts for zero-shot retrieval and synthesis.
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WorldSense: Evaluating Real-world Omnimodal Understanding for Multimodal LLMs
WorldSense provides the first benchmark requiring synergistic audio-video-text understanding on 1,662 real-world videos and 3,172 QA pairs, where the best current multimodal LLM reaches only 65.1% accuracy.
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Multimodal Chain-of-Thought Reasoning: A Comprehensive Survey
The paper provides the first comprehensive survey of multimodal chain-of-thought reasoning, including foundational concepts, a taxonomy of methodologies, application analyses, challenges, and future directions.