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Depth Pro: Sharp Monocular Metric Depth in Less Than a Second

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39 Pith papers citing it
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abstract

We present a foundation model for zero-shot metric monocular depth estimation. Our model, Depth Pro, synthesizes high-resolution depth maps with unparalleled sharpness and high-frequency details. The predictions are metric, with absolute scale, without relying on the availability of metadata such as camera intrinsics. And the model is fast, producing a 2.25-megapixel depth map in 0.3 seconds on a standard GPU. These characteristics are enabled by a number of technical contributions, including an efficient multi-scale vision transformer for dense prediction, a training protocol that combines real and synthetic datasets to achieve high metric accuracy alongside fine boundary tracing, dedicated evaluation metrics for boundary accuracy in estimated depth maps, and state-of-the-art focal length estimation from a single image. Extensive experiments analyze specific design choices and demonstrate that Depth Pro outperforms prior work along multiple dimensions. We release code and weights at https://github.com/apple/ml-depth-pro

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Globally Optimal Pose from Orthographic Silhouettes

cs.CV · 2026-04-10 · unverdicted · novelty 7.0

A search-based algorithm achieves globally optimal pose estimation from silhouettes alone by querying precomputed area response surfaces and auxiliary ellipse aspect ratios for any shape.

3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

cs.CV · 2026-04-06 · unverdicted · novelty 7.0

3D-Fixer performs in-place 3D asset completion from single-view partial point clouds via coarse-to-fine generation with ORFA conditioning, plus a new ARSG-110K dataset, to achieve higher geometric accuracy than MIDI and Gen3DSR while keeping diffusion efficiency.

Unlocking Dense Metric Depth Estimation in VLMs

cs.CV · 2026-05-15 · unverdicted · novelty 6.0 · 2 refs

DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new indoor-outdoor benchmark.

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

cs.CV · 2026-05-12 · unverdicted · novelty 6.0

GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.

Need for Speed: Zero-Shot Depth Completion with Single-Step Diffusion

cs.CV · 2026-03-11 · unverdicted · novelty 6.0

Marigold-SSD delivers zero-shot depth completion via single-step diffusion with late fusion, achieving fast inference after only 4.5 GPU days of training while showing strong cross-domain results on indoor and outdoor benchmarks.

Depth Anything 3: Recovering the Visual Space from Any Views

cs.CV · 2025-11-13 · unverdicted · novelty 6.0

DA3 recovers consistent visual geometry from arbitrary views via a vanilla DINO transformer and depth-ray target, setting new SOTA on a visual geometry benchmark while outperforming DA2 on monocular depth.

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