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CAT3D: Create Anything in 3D with Multi-View Diffusion Models

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abstract

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation. See our project page for results and interactive demos at https://cat3d.github.io .

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Novel View Synthesis as Video Completion

cs.CV · 2026-04-09 · unverdicted · novelty 7.0

Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.

Error-Conditioned Neural Solvers

cs.LG · 2026-06-25 · unverdicted · novelty 6.0

Error-Conditioned Neural Solvers improve PDE prediction accuracy by using the residual field as network input for learned corrections, outperforming residual-minimization methods by up to 10x on turbulent flows and generalizing better under distribution shifts.

VideoMDM: Towards 3D Human Motion Generation From 2D Supervision

cs.LG · 2026-06-11 · unverdicted · novelty 6.0

VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised performance on HumanML3D.

Prisma-World: Camera-Controllable Multi-Agent Video World Model

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.

Streaming Video Generation with Streaming Force Control

cs.CV · 2026-06-05 · unverdicted · novelty 6.0

StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.

HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction

cs.CV · 2026-05-16 · unverdicted · novelty 6.0

HAD uses multi-view reasoning from a pre-trained feedforward NVS network to estimate and mask hallucination scores in diffusion priors, reducing artifacts and achieving SOTA novel view synthesis in sparse-view 3D reconstruction.

FurnSet: Exploiting Repeats for 3D Scene Reconstruction

cs.CV · 2026-04-22 · unverdicted · novelty 6.0

FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

cs.CV · 2026-04-15 · unverdicted · novelty 6.0

The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.

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