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Dream to Control: Learning Behaviors by Latent Imagination

Canonical reference. 95% of citing Pith papers cite this work as background.

120 Pith papers citing it
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abstract

Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual control tasks, Dreamer exceeds existing approaches in data-efficiency, computation time, and final performance.

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  • abstract Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual contro
  • background Langugae-Conditoned MoCoGAN [29], U-Net [30], Latte [ 31], Wan [32], Sora 2 [ 33]. . . Embodied World Model SWIM [34], DreamDojo [ 35], RoboDreamer [36], RoboScape [37]. . . WM for VLA Imitation Learning Ctrl-World [38], RoboScape [37], DREMA [ 39] Reinforcement Learning Dreamer to Control [ 40] DreamerV2 [ 41], Dreamer 4 [ 42], RISE [ 43] DreamerV3 [44], DayDreamer [45], World-Env [46], RoboScape-R [47] WMPO [48], WoVR [49], VLA-RFT [50], RWML [51], MoDem-V2 [52] World-Gymnast [53], RWM-U [54],

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representative citing papers

A Model-Free Universal AI

cs.AI · 2026-02-26 · unverdicted · novelty 8.0

AIQI is the first model-free universal AI agent proven asymptotically ε-optimal in general RL by inducing over distributional Q-functions instead of policies or environments.

UWM-JEPA: Predictive World Models That Imagine in Belief Space

cs.LG · 2026-05-25 · unverdicted · novelty 7.0

UWM-JEPA uses a density-matrix latent and unitary predictor in JEPA to preserve joint-state spectrum during blind rollouts, achieving 0.77 accuracy on a five-step hidden-velocity task versus 0.53 for an LSTM baseline.

World Models as Group Actions

cs.CV · 2026-05-23 · unverdicted · novelty 7.0

Formalizes video world models as group actions on states and uses latent regularization with synthesized supervision to enforce consistency, introducing GAC and GAR metrics that improve structural correctness in SOTA models.

Learning to Theorize the World from Observation

cs.LG · 2026-05-05 · unverdicted · novelty 7.0

NEO is a probabilistic neural model that induces compositional programs as a learned Language of Thought from non-textual observations and executes them via a shared transition model to enable explanation-driven generalization.

MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

Training Agents Inside of Scalable World Models

cs.AI · 2025-09-29 · conditional · novelty 7.0

Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.

Diffusion Models Are Real-Time Game Engines

cs.LG · 2024-08-27 · conditional · novelty 7.0

A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.

citing papers explorer

Showing 5 of 5 citing papers after filters.

  • Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution cs.CL · 2023-09-28 · unverdicted · none · ref 132 · internal anchor

    Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.

  • Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Models cs.RO · 2023-10-16 · conditional · none · ref 21 · internal anchor

    SuSIE uses a finetuned InstructPix2Pix diffusion model to propose subgoal images that guide a low-level goal-conditioned policy, achieving SOTA zero-shot performance on CALVIN and real-world manipulation.

  • Learning Interactive Real-World Simulators cs.AI · 2023-10-09 · conditional · none · ref 247 · internal anchor

    UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.

  • Mastering Diverse Domains through World Models cs.AI · 2023-01-10 · unverdicted · none · ref 21 · internal anchor

    DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.

  • Reasoning with Language Model is Planning with World Model cs.CL · 2023-05-24 · unverdicted · none · ref 154 · internal anchor

    RAP turns LLMs into dual world-model and planning agents via MCTS to generate better reasoning paths, outperforming CoT baselines and achieving 33% relative gains over GPT-4 CoT using LLaMA-33B on plan generation.