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Cosmos World Foundation Model Platform for Physical AI

Canonical reference. 79% of citing Pith papers cite this work as background.

145 Pith papers citing it
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abstract

Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make Cosmos open-source and our models open-weight with permissive licenses available via https://github.com/nvidia-cosmos/cosmos-predict1.

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  • abstract Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models,

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Imperfect World Models are Exploitable

cs.AI · 2026-05-15 · unverdicted · novelty 8.0

A formal theory proves model exploitation is essentially unavoidable on large policy sets in RL, generalizes reward hacking results, and derives a safe horizon for a relaxed version of exploitation.

Targeting World Models to Compromise Robot Learning Pipelines

cs.RO · 2026-06-08 · unverdicted · novelty 7.0

World models introduce a stealthy poisoning vector into robot learning pipelines where malicious prompts or dynamics in teleoperated data activate only during synthetic trajectory generation, enabling backdoors in downstream policies.

Point Tracking Improves World Action Models

cs.RO · 2026-05-22 · unverdicted · novelty 7.0

JOPAT jointly models pixels, point tracks, and actions in a diffusion transformer and reports gains over pixel-only baselines on long-horizon robot tasks with occlusion and off-screen motion.

Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls

cs.CV · 2026-05-19 · unverdicted · novelty 7.0

Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA

CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL

cs.CV · 2026-05-14 · conditional · novelty 7.0

CreFlow combines LTL compositional rewards with credit-aware NFT and corrective reflow losses in online RL to improve embodied video diffusion models, raising downstream task success by 23.8 percentage points on eight bimanual manipulation tasks.

GenAI Powered Dynamic Causal Inference with Unstructured Data

stat.ME · 2026-05-08 · unverdicted · novelty 7.0

A GenAI-based method extracts representations from unstructured data and uses a neural network to fit marginal structural models that recover causal effects of treatment feature sequences including their positions.

EgoTL: Egocentric Think-Aloud Chains for Long-Horizon Tasks

cs.CV · 2026-04-10 · unverdicted · novelty 7.0

EgoTL provides a new egocentric dataset with think-aloud chains and metric labels that benchmarks VLMs on long-horizon tasks and improves their planning, reasoning, and spatial grounding after finetuning.

MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

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