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Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=

9 Pith papers cite this work. Polarity classification is still indexing.

9 Pith papers citing it

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2026 9

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UNVERDICTED 9

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representative citing papers

3DSS: 3D Surface Splatting for Inverse Rendering

cs.GR · 2026-05-07 · unverdicted · novelty 8.0 · 3 refs

3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting

cs.CV · 2026-05-01 · unverdicted · novelty 7.0 · 2 refs

LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

cs.CV · 2026-05-12 · unverdicted · novelty 6.0

GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.

Generative 3D Gaussians with Learned Density Control

cs.GR · 2026-05-08 · unverdicted · novelty 6.0

DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.

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Showing 4 of 4 citing papers after filters.

  • 3DSS: 3D Surface Splatting for Inverse Rendering cs.GR · 2026-05-07 · unverdicted · none · ref 21 · 3 links

    3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.

  • CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays cs.GR · 2026-05-06 · unverdicted · none · ref 23

    CoherentRaster enables real-time light field rendering on consumer hardware by extending 3D Gaussian Splatting with subpixel rasterization, cross-view coherent attribute reuse, and view-coherent remapping.

  • FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting cs.GR · 2026-04-30 · unverdicted · none · ref 28

    FieryGS integrates LLM-based material reasoning, volumetric combustion simulation, and a unified renderer with 3D Gaussian Splatting to generate physically plausible and user-controllable fire in in-the-wild scenes.

  • Generative 3D Gaussians with Learned Density Control cs.GR · 2026-05-08 · unverdicted · none · ref 54

    DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.