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MVDream: Multi-view Diffusion for 3D Generation

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44 Pith papers citing it
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abstract

We introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation.

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representative citing papers

Functionalization via Structure Completion and Motion Rectification

cs.CV · 2026-05-18 · unverdicted · novelty 7.0

Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.

DEVIS-GRPO: Unleashing GRPO on Dynamic Extreme View Synthesis

cs.CV · 2026-05-16 · unverdicted · novelty 7.0

DEVIS-GRPO applies online policy gradients with an accumulative small-to-large view sampling strategy and multi-level rewards to improve trajectory-controlled extreme view video generation, reporting gains on Kubric-4D, iPhone, and DL3DV datasets.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

ATATA: One Algorithm to Align Them All

cs.CV · 2026-01-16 · unverdicted · novelty 7.0

ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.

SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting

cs.CV · 2026-01-01 · unverdicted · novelty 7.0

SV-GS estimates a time-dependent skeleton pose plus fine deformations to enable 4D Gaussian splatting from sparse views, outperforming prior sparse methods by up to 34% PSNR on synthetic data and matching dense monocular baselines on real data with far fewer frames.

Variance Reduction for Expectations with Diffusion Teachers

cs.LG · 2026-05-20 · unverdicted · novelty 6.0 · 2 refs

CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.

HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction

cs.CV · 2026-05-16 · unverdicted · novelty 6.0

HAD uses multi-view reasoning from a pre-trained feedforward NVS network to estimate and mask hallucination scores in diffusion priors, reducing artifacts and achieving SOTA novel view synthesis in sparse-view 3D reconstruction.

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

cs.CV · 2026-05-12 · unverdicted · novelty 6.0

GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.

Beyond Thinking: Imagining in 360$^\circ$ for Humanoid Visual Search

cs.CV · 2026-05-09 · unverdicted · novelty 6.0

Imagining in 360° decouples visual search into a single-step probabilistic semantic layout predictor and an actor, removing the need for multi-turn CoT reasoning and trajectory annotations while improving efficiency in 360° environments.

Velox: Learning Representations of 4D Geometry and Appearance

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.

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