HASTE delivers up to 1.93x speedup on Wan2.1 video DiTs via head-wise adaptive sparse attention using temporal mask reuse and error-guided per-head calibration while preserving video quality.
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One Step Diffusion via Shortcut Models
Canonical reference. 89% of citing Pith papers cite this work as background.
abstract
Diffusion models and flow-matching models have enabled generating diverse and realistic images by learning to transfer noise to data. However, sampling from these models involves iterative denoising over many neural network passes, making generation slow and expensive. Previous approaches for speeding up sampling require complex training regimes, such as multiple training phases, multiple networks, or fragile scheduling. We introduce shortcut models, a family of generative models that use a single network and training phase to produce high-quality samples in a single or multiple sampling steps. Shortcut models condition the network not only on the current noise level but also on the desired step size, allowing the model to skip ahead in the generation process. Across a wide range of sampling step budgets, shortcut models consistently produce higher quality samples than previous approaches, such as consistency models and reflow. Compared to distillation, shortcut models reduce complexity to a single network and training phase and additionally allow varying step budgets at inference time.
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representative citing papers
A new speculative inference system speeds up diffusion VLAs to 19.1 ms average latency (3.04x faster) on LIBERO by replacing most full 58 ms inferences with 7.8 ms draft rounds while preserving task performance.
DriftXpress approximates drifting kernels via projected RKHS fields to lower training cost of one-step generative models while matching original FID scores.
Isokinetic Flow Matching adds a lightweight regularization term to flow matching that penalizes acceleration along paths via self-guided finite differences, yielding straighter trajectories and large gains in few-step sampling quality on CIFAR-10.
VOSR shows that competitive generative image super-resolution with faithful structures can be achieved by training a diffusion-style model from scratch on visual data alone, using a vision encoder for guidance and a restoration-oriented sampling strategy.
DisCa replaces heuristic feature caching with a lightweight learnable neural predictor compatible with distillation, achieving 11.8× acceleration on video diffusion transformers with preserved generation quality.
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
Minimizing averaged squared Lipschitzness of the drift produces interpolation schedules that improve numerical accuracy and mitigate mode collapse in generative models, with closed-form optima for Gaussians and validation on stochastic PDEs.
ICEdit achieves state-of-the-art instructional image editing in Diffusion Transformers via in-context generation, requiring only 0.1% of prior training data and 1% trainable parameters.
IDP generates one-step robot actions by adaptively weighting a scalar potential objective using conditional expert geometry derived from local variations of observation-similar expert actions, combined with expert-proximal terminal evaluation.
Stochastic Lifting adds random labels to training transitions to train a regression model that generates diverse stochastic trajectories without collapsing to mean predictions.
Decouples Sphere Encoder into fixed pretrained encoder and spherical latent denoiser, yielding higher quality and faster inference than the joint original on Animal-Faces, Oxford-Flowers and ImageNet-1K.
Tyche achieves competitive probabilistic weather forecasting skill and calibration using a single-step flow model with JVP-regularized training and rollout finetuning.
Distilled one-step consistency model from optimal-transport flow-matching teacher reconstructs high-fidelity dynamical system flows from low-fidelity data with 12x speedup, half the parameters, and 23.1% better SSIM than scratch-trained baselines.
FlowS achieves state-of-the-art single-step motion prediction on Waymo Open Motion Dataset by using scene-conditioned anchor trajectories and a step-consistent displacement field to make local transport accurate in one Euler step.
Mutual Forcing trains a single native autoregressive audio-video model with mutually reinforcing few-step and multi-step modes via self-distillation to match 50-step baselines at 4-8 steps.
FASTER models multi-candidate denoising as an MDP and trains a value function to filter actions early, delivering the performance of full sampling at lower cost in diffusion RL policies.
APEX derives self-adversarial gradients from condition-shifted velocity fields in flow models to achieve high-fidelity one-step generation, outperforming much larger models and multi-step teachers.
Salt improves low-step video generation quality by adding endpoint-consistent regularization to distribution matching distillation and using cache-conditioned feature alignment for autoregressive models.
Continuous flows on token embeddings with flow-map distillation produce one-step language models whose quality exceeds recent 8-step discrete diffusion baselines on LM1B and OpenWebText.
DE-CM reaches state-of-the-art one-step FID of 1.70 on ImageNet 256x256 by decomposing PF-ODE trajectories into three critical sub-trajectories and using flow matching plus N2N mapping for stability.
Live Avatar enables 45 FPS real-time streaming infinite-length audio-driven avatar generation from a 14B diffusion model via distillation and timestep-forcing pipeline parallelism.
SAM 3D reconstructs 3D objects from single images with geometry, texture, and pose using human-model annotated data at scale and synthetic-to-real training, achieving 5:1 human preference wins.
Real-time chunking (RTC) allows diffusion- and flow-based action chunking policies to execute smoothly and asynchronously, maintaining high success rates on dynamic tasks even with significant inference latency.
citing papers explorer
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HASTE: Training-Free Video Diffusion Acceleration via Head-Wise Adaptive Sparse Attention
HASTE delivers up to 1.93x speedup on Wan2.1 video DiTs via head-wise adaptive sparse attention using temporal mask reuse and error-guided per-head calibration while preserving video quality.
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Realtime-VLA FLASH: Speculative Inference Framework for Diffusion-based VLAs
A new speculative inference system speeds up diffusion VLAs to 19.1 ms average latency (3.04x faster) on LIBERO by replacing most full 58 ms inferences with 7.8 ms draft rounds while preserving task performance.
-
DriftXpress: Faster Drifting Models via Projected RKHS Fields
DriftXpress approximates drifting kernels via projected RKHS fields to lower training cost of one-step generative models while matching original FID scores.
-
Isokinetic Flow Matching for Pathwise Straightening of Generative Flows
Isokinetic Flow Matching adds a lightweight regularization term to flow matching that penalizes acceleration along paths via self-guided finite differences, yielding straighter trajectories and large gains in few-step sampling quality on CIFAR-10.
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VOSR: A Vision-Only Generative Model for Image Super-Resolution
VOSR shows that competitive generative image super-resolution with faithful structures can be achieved by training a diffusion-style model from scratch on visual data alone, using a vision encoder for guidance and a restoration-oriented sampling strategy.
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DisCa: Accelerating Video Diffusion Transformers with Distillation-Compatible Learnable Feature Caching
DisCa replaces heuristic feature caching with a lightweight learnable neural predictor compatible with distillation, achieving 11.8× acceleration on video diffusion transformers with preserved generation quality.
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Training Agents Inside of Scalable World Models
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
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Lipschitz-Guided Design of Interpolation Schedules in Generative Models
Minimizing averaged squared Lipschitzness of the drift produces interpolation schedules that improve numerical accuracy and mitigate mode collapse in generative models, with closed-form optima for Gaussians and validation on stochastic PDEs.
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In-Context Edit: Enabling Instructional Image Editing with In-Context Generation in Large Scale Diffusion Transformer
ICEdit achieves state-of-the-art instructional image editing in Diffusion Transformers via in-context generation, requiring only 0.1% of prior training data and 1% trainable parameters.
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Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry
IDP generates one-step robot actions by adaptively weighting a scalar potential objective using conditional expert geometry derived from local variations of observation-similar expert actions, combined with expert-proximal terminal evaluation.
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Stochastic Lifting for Generating Trajectories of Stochastic Physical Systems
Stochastic Lifting adds random labels to training transitions to train a regression model that generates diverse stochastic trajectories without collapsing to mean predictions.
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Efficient Image Synthesis with Sphere Latent Encoder
Decouples Sphere Encoder into fixed pretrained encoder and spherical latent denoiser, yielding higher quality and faster inference than the joint original on Animal-Faces, Oxford-Flowers and ImageNet-1K.
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Tyche: One Step Flow for Efficient Probabilistic Weather Forecasting
Tyche achieves competitive probabilistic weather forecasting skill and calibration using a single-step flow model with JVP-regularized training and rollout finetuning.
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Physical Fidelity Reconstruction via Improved Consistency-Distilled Flow Matching for Dynamical Systems
Distilled one-step consistency model from optimal-transport flow-matching teacher reconstructs high-fidelity dynamical system flows from low-fidelity data with 12x speedup, half the parameters, and 23.1% better SSIM than scratch-trained baselines.
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FlowS: One-Step Motion Prediction via Local Transport Conditioning
FlowS achieves state-of-the-art single-step motion prediction on Waymo Open Motion Dataset by using scene-conditioned anchor trajectories and a step-consistent displacement field to make local transport accurate in one Euler step.
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Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation
Mutual Forcing trains a single native autoregressive audio-video model with mutually reinforcing few-step and multi-step modes via self-distillation to match 50-step baselines at 4-8 steps.
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FASTER: Value-Guided Sampling for Fast RL
FASTER models multi-candidate denoising as an MDP and trains a value function to filter actions early, delivering the performance of full sampling at lower cost in diffusion RL policies.
-
Self-Adversarial One Step Generation via Condition Shifting
APEX derives self-adversarial gradients from condition-shifted velocity fields in flow models to achieve high-fidelity one-step generation, outperforming much larger models and multi-step teachers.
-
Salt: Self-Consistent Distribution Matching with Cache-Aware Training for Fast Video Generation
Salt improves low-step video generation quality by adding endpoint-consistent regularization to distribution matching distillation and using cache-conditioned feature alignment for autoregressive models.
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Flow Map Language Models: One-step Language Modeling via Continuous Denoising
Continuous flows on token embeddings with flow-map distillation produce one-step language models whose quality exceeds recent 8-step discrete diffusion baselines on LM1B and OpenWebText.
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Dual-End Consistency Model
DE-CM reaches state-of-the-art one-step FID of 1.70 on ImageNet 256x256 by decomposing PF-ODE trajectories into three critical sub-trajectories and using flow matching plus N2N mapping for stability.
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Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length
Live Avatar enables 45 FPS real-time streaming infinite-length audio-driven avatar generation from a 14B diffusion model via distillation and timestep-forcing pipeline parallelism.
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SAM 3D: 3Dfy Anything in Images
SAM 3D reconstructs 3D objects from single images with geometry, texture, and pose using human-model annotated data at scale and synthetic-to-real training, achieving 5:1 human preference wins.
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Real-Time Execution of Action Chunking Flow Policies
Real-time chunking (RTC) allows diffusion- and flow-based action chunking policies to execute smoothly and asynchronously, maintaining high success rates on dynamic tasks even with significant inference latency.
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Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
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Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
Visual generation models are evolving from passive renderers to interactive agentic world modelers, but current systems lack spatial reasoning, temporal consistency, and causal understanding, with evaluations overemphasizing perceptual quality.
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Stabilizing, Scaling & Enhancing MeanFlow for Large-scale Diffusion Distillation
Stabilizes MeanFlow for large-scale diffusion distillation via discrete warm-up and trajectory alignment, reporting better results on FLUX.1-dev and HunyuanImage 3.0.
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Accelerating Redshift-Conditioned Galaxy Image Synthesis with One-step Generative Modeling
One-step pixel-MeanFlow models recover key galaxy morphology statistics at orders-of-magnitude lower computational cost than standard DDPM sampling while remaining weaker on fine-grained structure.
- One-Step Generative Modeling via Wasserstein Gradient Flows
- OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
- How to Guide Your Flow: Few-Step Alignment via Flow Map Reward Guidance
- MENO: MeanFlow-Enhanced Neural Operators for Dynamical Systems
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling