TAVIS is a released benchmark showing active vision improves imitation learning in a task-dependent manner, multi-task policies struggle with shifts, and imitation produces human-like anticipatory gaze.
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robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
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abstract
robosuite is a simulation framework for robot learning powered by the MuJoCo physics engine. It offers a modular design for creating robotic tasks as well as a suite of benchmark environments for reproducible research. This paper discusses the key system modules and the benchmark environments of our new release robosuite v1.5.
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representative citing papers
RoboLab is a new simulation benchmark with 120 tasks across visual, procedural, and relational axes that quantifies generalization gaps and perturbation sensitivity in task-generalist robotic policies.
BEHAVIOR-1K introduces a benchmark of 1,000 human everyday activities in realistic simulated scenes together with the OMNIGIBSON physics simulator to evaluate embodied AI.
LIBERO is a new benchmark for lifelong robot learning that evaluates transfer of declarative, procedural, and mixed knowledge across 130 manipulation tasks with provided demonstration data.
OOPSIEVERSE is a new damage-aware simulation benchmark for household robot manipulation that converts contact, thermal, and fluid signals into task-agnostic damage metrics and demonstrates uses in safer policy learning and benchmarking.
DuoBench introduces eleven bimanual manipulation tasks with stage-based evaluation and human datasets to benchmark imitation-learning and vision-language-action policies on dual-arm robots in sim and real settings.
VoLoAgent uses a VLM to steer heterogeneous robot capabilities as interruptible tools for long-horizon manipulation and introduces the RoboVoLo benchmark, claiming substantial outperformance over single VLA/VLM or tool-based systems with real-robot validation.
HapTile introduces a visuotactile dataset with haptic-informed teleoperation for language-conditioned contact-rich manipulation tasks and provides baseline policy benchmarks.
Dream.exe evaluates 8 video generation models on 101 manipulation tasks by converting generated videos into executable robot trajectories in a simulator, finding measurable success rates that visual metrics do not predict.
The paper identifies a deployment safety gap in VLA policies where identical checkpoints can be executable-inequivalent due to action metadata mismatches, supported by a derived closed-form transform and empirical drift measurements on LIBERO benchmarks.
Capability vectors extracted from parameter differences between standard and auxiliary-finetuned VLA models can be merged into pretrained weights to match auxiliary-training performance while reducing computational overhead during adaptation.
CoRAL lets LLMs act as adaptive cost designers for motion planners while using VLM priors and online identification to handle unknown physics, achieving over 50% higher success rates than baselines in unseen contact-rich robotic scenarios.
A cross-version swap protocol reveals dominant skills that swing composition success by up to 50 percentage points, and an atomic probe with selective revalidation governs updates at lower cost than always re-testing full compositions.
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
BiCoord is a new benchmark for long-horizon tightly coordinated bimanual manipulation that includes quantitative metrics and shows existing policies like DP, RDT, Pi0 and OpenVLA-OFT struggle on such tasks.
ST-BiBench reveals a coordination paradox in which MLLMs show strong high-level strategic reasoning yet fail at fine-grained 16-dimensional bimanual action synthesis and multi-stream fusion.
MIMIC-D enables multi-modal multi-agent coordination via joint training of decentralized diffusion policies using only local information.
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
Freeform Preference Learning trains language-conditioned multi-axis reward models from human pairwise preferences to produce steerable and compositional robot policies that outperform sparse and binary-preference baselines by 38 percentage points.
SPARK reaches 43.7% success on six LIBERO-PRO cells by LLM-generated typed behavior trees plus multi-prompt perception and recovery, more than doubling CaP-Agent0 and VLA baselines.
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
SafeDojo is a new world model-based safe RL framework for VLA that outperforms baselines on SafeLIBERO and real robot tasks.
Pipette supplies an open wet-lab simulation platform, 11-task benchmark, and perturbation-based augmentation pipeline that raises VLA success rates on sample handling and device tasks from limited demonstrations.
citing papers explorer
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GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.