Introduces textual belief states and factorized GRPO to enforce strict latent state mediation in text-based world models, yielding preserved prediction accuracy with large gains in representation quality and rollout performance on TextWorld and ScienceWorld.
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Training Agents Inside of Scalable World Models
Canonical reference. 76% of citing Pith papers cite this work as background.
abstract
World models learn general knowledge from videos and simulate experience for training behaviors in imagination, offering a path towards intelligent agents. However, previous world models have been unable to accurately predict object interactions in complex environments. We introduce Dreamer 4, a scalable agent that learns to solve control tasks by reinforcement learning inside of a fast and accurate world model. In the complex video game Minecraft, the world model accurately predicts object interactions and game mechanics, outperforming previous world models by a large margin. The world model achieves real-time interactive inference on a single GPU through a shortcut forcing objective and an efficient transformer architecture. Moreover, the world model learns general action conditioning from only a small amount of data, allowing it to extract the majority of its knowledge from diverse unlabeled videos. We propose the challenge of obtaining diamonds in Minecraft from only offline data, aligning with practical applications such as robotics where learning from environment interaction can be unsafe and slow. This task requires choosing sequences of over 20,000 mouse and keyboard actions from raw pixels. By learning behaviors in imagination, Dreamer 4 is the first agent to obtain diamonds in Minecraft purely from offline data, without environment interaction. Our work provides a scalable recipe for imagination training, marking a step towards intelligent agents.
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SUNTA uses surprise-driven chunk boundaries and decoupled training in hierarchical state-space models to sustain accurate video predictions over 250 timesteps where baselines fail after 10.
World models introduce a stealthy poisoning vector into robot learning pipelines where malicious prompts or dynamics in teleoperated data activate only during synthetic trajectory generation, enabling backdoors in downstream policies.
Pinductor leverages language-model priors to learn POMDP world models from limited trajectories, matching privileged-access methods in performance and exceeding tabular baselines in sample efficiency.
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
Reducing visual input to one token per frame in VLA world models maintains or improves long-horizon performance on MetaWorld, LIBERO, and real-robot tasks.
RLA-WM predicts residual latent actions via flow matching to create visual feature world models that outperform prior feature-based and diffusion approaches while enabling offline video-based robot RL.
AGWM improves world model accuracy in compositional environments by learning an explicit DAG of action affordance prerequisites to handle dynamic executability.
Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
Mask World Model predicts semantic mask dynamics with video diffusion and integrates it with a diffusion policy head, outperforming RGB world models on LIBERO and RLBench while showing better real-world generalization and texture robustness.
An autoregressive diffusion model on sparse point trajectories predicts multi-modal future scene dynamics from single images with orders-of-magnitude faster sampling than dense video simulators while matching accuracy.
DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.
Hallucination in world models is a data coverage issue predictable by three signals and preventable through targeted training sampling and online data collection.
Qwen-AgentWorld are language world models that simulate multi-domain agent environments and boost general agent capabilities via decoupled RL simulation and unified foundation model training.
WEAVER is a multi-view world model using flow-matching that jointly satisfies fidelity, consistency, and efficiency for robotic manipulation, yielding 0.87 correlation with real success and policy gains on hardware.
StressDream optimizes initial noise in diffusion video world models using VLM semantic and plausibility objectives to steer generations toward specified high-impact outcomes for improved policy evaluation.
Sensor2Sensor uses 4D Gaussian Splatting to create synthetic training pairs and a diffusion model to convert monocular dashcam videos into high-fidelity multi-modal AV sensor data.
PH-Dreamer integrates a port-Hamiltonian framework into generative world models to enforce physical priors, yielding tighter imagined-real reward alignment and reduced latent space volume on visual control benchmarks.
Latent prediction video models exhibit a distinct robustness profile across corruption, occlusion, fine-grained discrimination, and temporal sensitivity compared to other self-supervised video models when used as world models.
SCAR proposes a joint inverse-forward dynamics framework to learn transferable continuous action representations across embodiments from visual data using regularization and adversarial invariance.
The work derives the optimal ratio of dynamics-to-reward samples that minimizes a bound on return error and characterizes the tradeoff between noisy but cheap rewards versus accurate but expensive ones in imagination-based policy optimization.
Fisher Decorator refines flow policies in offline RL via a local transport map and Fisher-matrix quadratic approximation of the KL constraint, yielding controllable error near the optimum and SOTA benchmark results.
A vision-language-aligned world model turns visuomotor MPC into a language-following planner that reaches 87% success on 288 unseen semantic tasks where standard VLAs drop to 22%.
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