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Training Agents Inside of Scalable World Models

Canonical reference. 76% of citing Pith papers cite this work as background.

53 Pith papers citing it
Background 76% of classified citations
abstract

World models learn general knowledge from videos and simulate experience for training behaviors in imagination, offering a path towards intelligent agents. However, previous world models have been unable to accurately predict object interactions in complex environments. We introduce Dreamer 4, a scalable agent that learns to solve control tasks by reinforcement learning inside of a fast and accurate world model. In the complex video game Minecraft, the world model accurately predicts object interactions and game mechanics, outperforming previous world models by a large margin. The world model achieves real-time interactive inference on a single GPU through a shortcut forcing objective and an efficient transformer architecture. Moreover, the world model learns general action conditioning from only a small amount of data, allowing it to extract the majority of its knowledge from diverse unlabeled videos. We propose the challenge of obtaining diamonds in Minecraft from only offline data, aligning with practical applications such as robotics where learning from environment interaction can be unsafe and slow. This task requires choosing sequences of over 20,000 mouse and keyboard actions from raw pixels. By learning behaviors in imagination, Dreamer 4 is the first agent to obtain diamonds in Minecraft purely from offline data, without environment interaction. Our work provides a scalable recipe for imagination training, marking a step towards intelligent agents.

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representative citing papers

Targeting World Models to Compromise Robot Learning Pipelines

cs.RO · 2026-06-08 · unverdicted · novelty 7.0

World models introduce a stealthy poisoning vector into robot learning pipelines where malicious prompts or dynamics in teleoperated data activate only during synthetic trajectory generation, enabling backdoors in downstream policies.

Envisioning the Future, One Step at a Time

cs.CV · 2026-04-10 · unverdicted · novelty 7.0

An autoregressive diffusion model on sparse point trajectories predicts multi-modal future scene dynamics from single images with orders-of-magnitude faster sampling than dense video simulators while matching accuracy.

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

cs.RO · 2026-02-06 · unverdicted · novelty 7.0

DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.

Qwen-AgentWorld: Language World Models for General Agents

cs.CL · 2026-06-23 · unverdicted · novelty 6.0

Qwen-AgentWorld are language world models that simulate multi-domain agent environments and boost general agent capabilities via decoupled RL simulation and unified foundation model training.

Latent Video Prediction Learns Better World Models

cs.CV · 2026-05-15 · unverdicted · novelty 6.0

Latent prediction video models exhibit a distinct robustness profile across corruption, occlusion, fine-grained discrimination, and temporal sensitivity compared to other self-supervised video models when used as world models.

On Training in Imagination

cs.LG · 2026-05-07 · unverdicted · novelty 6.0 · 2 refs

The work derives the optimal ratio of dynamics-to-reward samples that minimizes a bound on return error and characterizes the tradeoff between noisy but cheap rewards versus accurate but expensive ones in imagination-based policy optimization.

Fisher Decorator: Refining Flow Policy via a Local Transport Map

cs.LG · 2026-04-20 · unverdicted · novelty 6.0

Fisher Decorator refines flow policies in offline RL via a local transport map and Fisher-matrix quadratic approximation of the KL constraint, yielding controllable error near the optimum and SOTA benchmark results.

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