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Graph.42, 4, Article 139 (jul 2023), 14 pages

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46 Pith papers citing it
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Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

cs.CV · 2026-06-30 · unverdicted · novelty 7.0

A regularization technique that treats diffusion model outputs as a similarity kernel during material optimization in inverse rendering, enabling joint reconstruction of geometry, materials, and illumination that satisfies the rendering equation and generalizes to new lighting.

TIDES: Time-Derivative Event Simulation via Deformable Reconstruction

cs.CV · 2026-06-01 · unverdicted · novelty 7.0

TIDES simulates realistic event camera streams in continuous time via dynamic Gaussian splatting with adaptive occlusion handling and sensor artifact modeling, claiming SOTA fidelity and better downstream transfer than prior methods.

VideoMDM: Towards 3D Human Motion Generation From 2D Supervision

cs.LG · 2026-06-11 · unverdicted · novelty 6.0

VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised performance on HumanML3D.

Continuum Robot Modeling with Action Conditioned Flow Matching

cs.RO · 2026-05-09 · unverdicted · novelty 6.0

A conditional point-cloud flow matching model maps motor actuation to 3D geometry of tendon-driven continuum robots and outperforms prior self-modeling methods on simulated and real 2- and 3-module hardware.

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