Molmo2 delivers state-of-the-art open-weight video VLMs with new grounding datasets and training methods that outperform prior open models and match or exceed some proprietary ones on pointing and tracking tasks.
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The Kinetics Human Action Video Dataset
Baseline reference. 60% of citing Pith papers use this work as a benchmark or comparison.
abstract
We describe the DeepMind Kinetics human action video dataset. The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 10s and is taken from a different YouTube video. The actions are human focussed and cover a broad range of classes including human-object interactions such as playing instruments, as well as human-human interactions such as shaking hands. We describe the statistics of the dataset, how it was collected, and give some baseline performance figures for neural network architectures trained and tested for human action classification on this dataset. We also carry out a preliminary analysis of whether imbalance in the dataset leads to bias in the classifiers.
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- abstract We describe the DeepMind Kinetics human action video dataset. The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 10s and is taken from a different YouTube video. The actions are human focussed and cover a broad range of classes including human-object interactions such as playing instruments, as well as human-human interactions such as shaking hands. We describe the statistics of the dataset, how it was collected, and give some baseline performance figures for neural network architectures trained and tested for human action class
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representative citing papers
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Introduces FogAct paired clean-foggy video dataset and FogNet two-stream CLIP model that learns fog-invariant semantic representations via clean-video guidance.
PEIRA learns predictive encoders by optimizing the trace of the optimal inter-view linear regressor, with only nontrivial global minimizers as stable equilibria that recover leading nonlinear canonical correlation subspaces.
Minerva-Ego is a new benchmark for egocentric visual reasoning with dense human-annotated traces and masks, showing that spatiotemporal hints substantially improve frontier model performance.
PoseBridge recovers semantic information lost during skeletonization by extracting pose-anchored cues from human pose estimation and transferring them via skeleton-conditioned bridging and semantic prototype adaptation, yielding 13.3-17.4 point gains on the Kinetics PURLS benchmark.
RaPO reduces catastrophic forgetting in visual continual learning by shaping rewards around policy drift and stabilizing advantages with cross-task exponential moving averages during reinforcement fine-tuning of multimodal models.
LMMs perceive videos but underexploit visual content for causal reasoning due to textual shortcuts; ProCauEval diagnoses this and ADPO training reduces reliance on priors.
EyeCue detects driver cognitive distraction by modeling gaze-visual context interactions in egocentric videos and achieves 74.38% accuracy on the new CogDrive dataset, outperforming 11 baselines.
Temporal information in Video-LLMs is encoded well by video-centric encoders but disrupted by standard projectors; time-preserved MLPs plus AoT supervision yield 98.1% accuracy on arrow-of-time and gains on other temporal tasks.
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VEBENCH is the first benchmark with 3.9K videos and 3,080 human-verified QA pairs that measures LMMs on video editing technique recognition and operation simulation, revealing a large gap to human performance.
SignMAE uses segmentation-driven masking in a mask-and-reconstruct self-supervised task to learn fine-grained sign representations, achieving state-of-the-art accuracy on WLASL, NMFs-CSL, and Slovo with fewer frames and modalities.
VAnim creates open-domain text-to-SVG animations via sparse state updates on a persistent DOM tree, identification-first planning, and rendering-aware RL with a new 134k-example benchmark.
RefVQA uses a query-centered reference graph and graph-guided difference aggregation to improve AI-generated video quality assessment by incorporating inter-video comparisons.
GTASA supplies annotated multi-actor videos with exact 3D spatial and temporal ground truth that outperforms neural video generators in physical and semantic validity while enabling new probes of video encoders.
LMFT enables state-of-the-art performance in video unsupervised domain adaptation by focusing on motion-rich tokens and reducing computational overhead.
InstrAction pretrains video foundation models using action-centric data filtering, hard negatives, an Action Perceiver module, DTW-Align, and Masked Action Modeling to reduce static bias and outperform prior models on a new InstrAct Bench for semantic, procedural, and retrieval tasks.
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Subjective and Objective Quality-of-Experience Evaluation Study for Live Video Streaming
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