SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Generative Agents: Interactive Simulacra of Human Behavior
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.
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- abstract Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extend
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background 21representative citing papers
OccuBench is a new benchmark for AI agents on real-world occupational tasks via LLM-driven simulators, showing no model dominates all industries, implicit faults are hardest, and larger models with more reasoning perform better.
AgentSocialBench demonstrates that privacy preservation is fundamentally harder in human-centered agentic social networks than in single-agent cases due to cross-domain coordination pressures and an abstraction paradox where privacy instructions increase discussion of sensitive information.
Invisible orchestrators raise collective dissociation in LLM agent groups, suppress protective actions, and produce internal risks undetectable by output-based checks.
The authors create the first large-scale dataset and taxonomy of failure modes in multi-agent LLM systems to explain their limited performance gains.
Prompt injection attacks can self-replicate across LLM agents in multi-agent systems, enabling data theft, misinformation, and system disruption while propagating silently.
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
AdaPlanBench introduces a multi-turn benchmark where LLM agents must adapt plans under progressively revealed dual constraints, with top models reaching only 67.75% accuracy.
DecisionBench supplies a fixed task suite, model pool, delegation interface, and multi-axis metrics to evaluate emergent delegation, showing similar quality across awareness conditions but 15-31 point headroom under perfect delegation.
ScioMind combines anchoring-based belief updates, hierarchical memory, and dynamic profiles in LLM multi-agent systems to produce more stable, diverse, and psychologically aligned opinion trajectories than prior fixed-rule or unconstrained approaches.
External evolution beats internal deliberation in collective-action tasks with statistical significance but neither helps in trading, and deliberation never discovers punishment while evolution does.
NARRA-Gym is an executable benchmark that generates complete interactive narrative episodes from emotional seeds and logs full model trajectories to expose gaps in coherence, adaptation, and personalization that static story tests miss.
Agent Island is a new multiagent game environment that functions as a dynamic benchmark resistant to saturation and contamination, with Bayesian ranking showing OpenAI GPT-5.5 as the strongest performer among 49 models across 999 games.
A new 7x4 taxonomy organizes agentic AI security threats by architectural layer and persistence timescale, revealing under-explored upper layers and missing defenses after surveying 116 papers.
Moltbook operates as two largely separate layers: a dominant transactional token economy using protocols like MBC-20 and a thinner discursive conversation layer with only 3.6% agent overlap.
A hybrid SNN-LLM system uses learned spiking dynamics and lateral STDP propagation to trigger LLM actions without external prompts, producing the first autonomous action after 7 exchanges from a clean start.
Discourse among AI agents on Moltbook is largely determined by architectural constraints like context windows and identity files, appearing as social learning but actually short-horizon contextual conditioning.
AudioRole provides 1M+ character-grounded audio-text dialogues from TV series plus ARP-Eval to train and measure audio role-playing models, with ARP-Model showing 0.31 acoustic and 0.36 content personalization scores.
τ-bench shows state-of-the-art agents like GPT-4o succeed on under 50% of tool-using, rule-following tasks and are inconsistent across repeated trials.
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
Reflexion lets LLM agents improve via stored verbal reflections on task feedback, reaching 91% pass@1 on HumanEval and outperforming prior GPT-4 results.
Runtime Skill Audit introduces targeted runtime probing to detect malicious LLM agent skills, reporting 90% accuracy and resilience to self-evolving attacks on 100 skills versus static baselines.
Relabeling an identical erroneous claim from the model's own thought role to an external chat role increases explicit correction rates by 23-93 percentage points across 13 model-domain cells, indicating a chat-template artifact rather than a cognitive deficit.
CA2 integrates call stack information into RL agents for game testing and shows consistent gains over baselines that ignore code signals.
citing papers explorer
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
-
OccuBench: Evaluating AI Agents on Real-World Professional Tasks via Language Environment Simulation
OccuBench is a new benchmark for AI agents on real-world occupational tasks via LLM-driven simulators, showing no model dominates all industries, implicit faults are hardest, and larger models with more reasoning perform better.
-
AgentSocialBench: Evaluating Privacy Risks in Human-Centered Agentic Social Networks
AgentSocialBench demonstrates that privacy preservation is fundamentally harder in human-centered agentic social networks than in single-agent cases due to cross-domain coordination pressures and an abstraction paradox where privacy instructions increase discussion of sensitive information.
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Invisible Orchestrators Suppress Protective Behavior and Dissociate Power-Holders: Safety Risks in Multi-Agent LLM Systems
Invisible orchestrators raise collective dissociation in LLM agent groups, suppress protective actions, and produce internal risks undetectable by output-based checks.
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Why Do Multi-Agent LLM Systems Fail?
The authors create the first large-scale dataset and taxonomy of failure modes in multi-agent LLM systems to explain their limited performance gains.
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Prompt Infection: LLM-to-LLM Prompt Injection within Multi-Agent Systems
Prompt injection attacks can self-replicate across LLM agents in multi-agent systems, enabling data theft, misinformation, and system disruption while propagating silently.
-
Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints
AdaPlanBench introduces a multi-turn benchmark where LLM agents must adapt plans under progressively revealed dual constraints, with top models reaching only 67.75% accuracy.
-
DecisionBench: A Benchmark for Emergent Delegation in Long-Horizon Agentic Workflows
DecisionBench supplies a fixed task suite, model pool, delegation interface, and multi-axis metrics to evaluate emergent delegation, showing similar quality across awareness conditions but 15-31 point headroom under perfect delegation.
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ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles
ScioMind combines anchoring-based belief updates, hierarchical memory, and dynamic profiles in LLM multi-agent systems to produce more stable, diverse, and psychologically aligned opinion trajectories than prior fixed-rule or unconstrained approaches.
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Internal vs. External: Comparing Deliberation and Evolution for Multi-Agent Constitutional Design
External evolution beats internal deliberation in collective-action tasks with statistical significance but neither helps in trading, and deliberation never discovers punishment while evolution does.
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NARRA-Gym for Evaluating Interactive Narrative Agents
NARRA-Gym is an executable benchmark that generates complete interactive narrative episodes from emotional seeds and logs full model trajectories to expose gaps in coherence, adaptation, and personalization that static story tests miss.
-
Agent Island: A Saturation- and Contamination-Resistant Benchmark from Multiagent Games
Agent Island is a new multiagent game environment that functions as a dynamic benchmark resistant to saturation and contamination, with Bayesian ranking showing OpenAI GPT-5.5 as the strongest performer among 49 models across 999 games.
-
A Systematic Survey of Security Threats and Defenses in LLM-Based AI Agents: A Layered Attack Surface Framework
A new 7x4 taxonomy organizes agentic AI security threats by architectural layer and persistence timescale, revealing under-explored upper layers and missing defenses after surveying 116 papers.
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The Platform Is Mostly Not a Platform: Token Economies and Agent Discourse on Moltbook
Moltbook operates as two largely separate layers: a dominant transactional token economy using protocols like MBC-20 and a thinner discursive conversation layer with only 3.6% agent overlap.
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EMBER: Autonomous Cognitive Behaviour from Learned Spiking Neural Network Dynamics in a Hybrid LLM Architecture
A hybrid SNN-LLM system uses learned spiking dynamics and lateral STDP propagation to trigger LLM actions without external prompts, producing the first autonomous action after 7 exchanges from a clean start.
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What Do AI Agents Talk About? Discourse and Architectural Constraints in the First AI-Only Social Network
Discourse among AI agents on Moltbook is largely determined by architectural constraints like context windows and identity files, appearing as social learning but actually short-horizon contextual conditioning.
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AudioRole: An Audio Dataset for Character Role-Playing in Large Language Models
AudioRole provides 1M+ character-grounded audio-text dialogues from TV series plus ARP-Eval to train and measure audio role-playing models, with ARP-Model showing 0.31 acoustic and 0.36 content personalization scores.
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$\tau$-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains
τ-bench shows state-of-the-art agents like GPT-4o succeed on under 50% of tool-using, rule-following tasks and are inconsistent across repeated trials.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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Reflexion: Language Agents with Verbal Reinforcement Learning
Reflexion lets LLM agents improve via stored verbal reflections on task feedback, reaching 91% pass@1 on HumanEval and outperforming prior GPT-4 results.
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Runtime Skill Audit: Targeted Runtime Probing for Agent Skill Security
Runtime Skill Audit introduces targeted runtime probing to detect malicious LLM agent skills, reporting 90% accuracy and resilience to self-evolving attacks on 100 skills versus static baselines.
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The Self-Correction Illusion: LLMs Correct Others but Not Themselves
Relabeling an identical erroneous claim from the model's own thought role to an external chat role increases explicit correction rates by 23-93 percentage points across 13 model-domain cells, indicating a chat-template artifact rather than a cognitive deficit.
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CA2: Code-Aware Agent for Automated Game Testing
CA2 integrates call stack information into RL agents for game testing and shows consistent gains over baselines that ignore code signals.
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CHAL: Council of Hierarchical Agentic Language
CHAL is a multi-agent dialectic system that performs structured belief optimization over defeasible domains using Bayesian-inspired graph representations and configurable meta-cognitive value system hyperparameters.
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Workspace Optimization: How to Train Your Agent
Workspace optimization evolves an agent's external workspace using multi-agent systems, with DreamTeam raising ARC-AGI-3 scores from 36% to 38.4% while using 31% fewer actions.
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OPT-BENCH: Evaluating the Iterative Self-Optimization of LLM Agents in Large-Scale Search Spaces
OPT-BENCH and OPT-Agent evaluate LLM self-optimization in large search spaces, showing stronger models improve via feedback but stay constrained by base capacity and below human performance.
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LoopTrap: Termination Poisoning Attacks on LLM Agents
LoopTrap is an automated red-teaming framework that crafts termination-poisoning prompts to amplify LLM agent steps by 3.57x on average (up to 25x) across 8 agents.
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Agentic Coding Needs Proactivity, Not Just Autonomy
Coding agents require a three-level proactivity taxonomy (Reactive, Scheduled, Situation Aware) evaluated by insight policy quality using Insight Decision Quality, Context Grounding Score, and Learning Lift.
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A Meta Reinforcement Learning Approach to Goals-Based Wealth Management
MetaRL pre-trained on GBWM problems delivers near-optimal dynamic strategies in 0.01s achieving 97.8% of DP optimal utility and handles larger problems where DP fails.
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Self-Adaptive Multi-Agent LLM-Based Security Pattern Selection for IoT Systems
ASPO combines multi-agent LLM proposals with deterministic enforcement in a MAPE-K loop to select conflict-free, resource-feasible security patterns for IoT, delivering 100% safety invariants and 21-23% tail latency/energy reductions on testbed workloads.
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Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence
Agent-World autonomously synthesizes verifiable real-world tasks and uses continuous self-evolution to train 8B and 14B agents that outperform proprietary models on 23 benchmarks.
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GenericAgent: A Token-Efficient Self-Evolving LLM Agent via Contextual Information Density Maximization (V1.0)
GenericAgent outperforms other LLM agents on long-horizon tasks by maximizing context information density with fewer tokens via minimal tools, on-demand memory, trajectory-to-SOP evolution, and compression.
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Human Cognition in Machines: A Unified Perspective of World Models
The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and proposes Epistemic World Models as a new category for scientific discovery agents.
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Auditable Agents
No agent system can be accountable without auditability, which requires five dimensions (action recoverability, lifecycle coverage, policy checkability, responsibility attribution, evidence integrity) and mechanisms for detect/enforce/recover.
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Towards Automated Crowdsourced Testing via Personified-LLM
PersonaTester uses LLMs guided by three-dimensional personas to replicate crowdworker testing patterns, yielding higher behavioral consistency, variability, and more bug detections than baseline LLM agents.
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SoK: Agentic Skills -- Beyond Tool Use in LLM Agents
The paper systematizes agentic skills beyond tool use, providing design pattern and representation-scope taxonomies plus security analysis of malicious skill infiltration in agent marketplaces.
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Sentipolis: Emotion-Aware Agents for Social Simulations
Sentipolis equips LLM agents with continuous PAD emotional states, dual-speed dynamics, and memory coupling to improve emotional continuity and grounded behavior in social simulations.
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Creating and Evaluating Personas Using Generative AI: A Scoping Review of 81 Articles
A scoping review of 81 articles finds generative AI widely applied to persona development with 61% resource sharing but 45% lacking evaluation and frequent GPT-only use, proposing guidelines to address circularity and reduced human oversight.
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MemGPT: Towards LLMs as Operating Systems
MemGPT uses OS-inspired virtual context management to extend LLM context windows for large document analysis and long-term multi-session chat.
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Cognitive Architectures for Language Agents
CoALA is a modular cognitive architecture for language agents that organizes memory components, action spaces for internal and external interaction, and a generalized decision-making loop to support more systematic development of capable agents.
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ChatEval: Towards Better LLM-based Evaluators through Multi-Agent Debate
Multi-agent debate among LLMs yields more reliable text evaluations than single-agent prompting by simulating collaborative human judgment.
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S$^3$: Social-network Simulation System with Large Language Model-Empowered Agents
S³ uses LLM agents to simulate social networks by modeling emotion, attitude, and interaction, producing emergent propagation phenomena with promising accuracy on real data.
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Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.
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MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision
MemSlides introduces a three-part memory hierarchy (user profile, working, tool) with scoped local revision for multi-turn personalized slide generation.
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Characterizing initial human-AI proof formalization workflows
A controlled user study and qualitative survey find that AI assistance raises formalization accuracy for math proofs, with users flexibly combining multiple tools while retaining oversight.
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Evolutionary Dynamics of Cooperation in Next-Generation LLM Agent Systems: A Cross-Provider Empirical Extension
Empirical tests on four new frontier LLMs show cooperative equilibria favored in most balanced conditions, with provider identity correlating more strongly with outcomes than model generation.
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Modeling Pathology-Like Behavioral Patterns in Language Models Through Behavioral Fine-Tuning
Fine-tuning LLMs on structured tasks inspired by maladaptive behaviors produces stable, context-general shifts in next-token distributions and response tendencies consistent with altered behavioral priors.
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Sibyl-AutoResearch: Autonomous Research Needs Self-Evolving Trial-and-Error Harnesses, Not Paper Generators
Sibyl-AutoResearch introduces self-evolving trial-and-error harnesses with auditable conversion units that link trial signals to updated research behaviors and harness repairs in autonomous systems.
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The Impact of Heatwaves on Population Health: A Large Language Model-Enhanced Agent-Based Simulation
An LLM-enhanced agent-based model simulates heatwave responses in a virtual society, finding psychosocial impacts are unequally distributed by vulnerability and information spreads via complex contagion.