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Matrix-game 2.0: An open-source real-time and streaming interactive world model

Canonical reference. 91% of citing Pith papers cite this work as background.

26 Pith papers citing it
Background 91% of classified citations
abstract

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

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2026 20 2025 6

representative citing papers

Efficient Video Diffusion Models: Advancements and Challenges

cs.CV · 2026-04-17 · unverdicted · novelty 7.0

A survey that groups efficient video diffusion methods into four paradigms—step distillation, efficient attention, model compression, and cache/trajectory optimization—and outlines open challenges for practical use.

MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

Training Agents Inside of Scalable World Models

cs.AI · 2025-09-29 · conditional · novelty 7.0

Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.

Lyra 2.0: Explorable Generative 3D Worlds

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

UNICA: A Unified Neural Framework for Controllable 3D Avatars

cs.CV · 2026-04-03 · unverdicted · novelty 6.0

UNICA unifies motion planning, rigging, physical simulation, and rendering into a single skeleton-free neural framework that produces next-frame 3D avatar geometry from action inputs and renders it with Gaussian splatting.

AstraNav-World: World Model for Foresight Control and Consistency

cs.CV · 2025-12-25 · unverdicted · novelty 6.0

AstraNav-World unifies diffusion video generation and vision-language action planning in a single bidirectional model that improves trajectory accuracy, success rates, and zero-shot real-world adaptation in embodied navigation.

Neural Computers

cs.LG · 2026-04-07 · unverdicted · novelty 5.0

Neural Computers are introduced as a new machine form where computation, memory, and I/O are unified in a learned runtime state, with initial video-model experiments showing acquisition of basic interface primitives from traces.

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Showing 26 of 26 citing papers.