TAVIS is a released benchmark showing active vision improves imitation learning in a task-dependent manner, multi-task policies struggle with shifts, and imitation produces human-like anticipatory gaze.
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robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
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abstract
robosuite is a simulation framework for robot learning powered by the MuJoCo physics engine. It offers a modular design for creating robotic tasks as well as a suite of benchmark environments for reproducible research. This paper discusses the key system modules and the benchmark environments of our new release robosuite v1.5.
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representative citing papers
RoboLab is a new simulation benchmark with 120 tasks across visual, procedural, and relational axes that quantifies generalization gaps and perturbation sensitivity in task-generalist robotic policies.
BEHAVIOR-1K introduces a benchmark of 1,000 human everyday activities in realistic simulated scenes together with the OMNIGIBSON physics simulator to evaluate embodied AI.
LIBERO is a new benchmark for lifelong robot learning that evaluates transfer of declarative, procedural, and mixed knowledge across 130 manipulation tasks with provided demonstration data.
Capability vectors extracted from parameter differences between standard and auxiliary-finetuned VLA models can be merged into pretrained weights to match auxiliary-training performance while reducing computational overhead during adaptation.
CoRAL lets LLMs act as adaptive cost designers for motion planners while using VLM priors and online identification to handle unknown physics, achieving over 50% higher success rates than baselines in unseen contact-rich robotic scenarios.
A cross-version swap protocol reveals dominant skills that swing composition success by up to 50 percentage points, and an atomic probe with selective revalidation governs updates at lower cost than always re-testing full compositions.
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
BiCoord is a new benchmark for long-horizon tightly coordinated bimanual manipulation that includes quantitative metrics and shows existing policies like DP, RDT, Pi0 and OpenVLA-OFT struggle on such tasks.
DOMINO dataset and PUMA architecture enable better dynamic robotic manipulation by incorporating motion history, delivering 6.3% higher success rates than prior VLA models.
ST-BiBench reveals a coordination paradox in which MLLMs show strong high-level strategic reasoning yet fail at fine-grained 16-dimensional bimanual action synthesis and multi-stream fusion.
MIMIC-D enables multi-modal multi-agent coordination via joint training of decentralized diffusion policies using only local information.
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
QED bounds cross-run KL divergence in Boltzmann policies by setting temperature proportional to Q-disagreement and reduces return variance by two orders of magnitude on 18 continuous-control tasks without performance loss.
ZPRL adapts frozen flow-matching imitation policies via RL perturbations on a task-relevant bottleneck latent, yielding 33.7% higher average success on four real-world manipulation tasks than action-residual baselines.
COBALT enables scalable crowdsourced teleoperation of robots using smartphones, supporting concurrent users with low latency and yielding a 7500+ demonstration dataset validated on imitation learning tasks.
DexJoCo is a benchmark and toolkit with 11 functionally grounded tasks, 1.1K trajectories, and empirical benchmarks for task-oriented dexterous manipulation on MuJoCo.
Ada-Diffuser is a causal diffusion model that jointly learns observed interaction structure and underlying latent dynamics from minimal observations for adaptive planning and policy learning.
A task-conditioned two-stage system decouples grasp localization from interaction trajectory planning using specialized foundation models to improve generalization across heterogeneous object types.
Kintsugi learns policies by repairing composable executable knowledge bases through agentic diagnosis, localized typed edits, and deterministic verification gates that admit only improvements.
BEACON uses discrepancy-aware importance reweighting to jointly train diffusion-based robot policies and source sample weights, improving performance over target-only and fixed-ratio baselines in cross-domain manipulation tasks.
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
A visual-tactile RL method learns peg-in-hole assembly from reversed peg-out-of-hole disassembly trajectories, reaching 87.5% success on seen objects and 77.1% on unseen objects while lowering contact forces.
citing papers explorer
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TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning
TAVIS is a released benchmark showing active vision improves imitation learning in a task-dependent manner, multi-task policies struggle with shifts, and imitation produces human-like anticipatory gaze.
-
RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies
RoboLab is a new simulation benchmark with 120 tasks across visual, procedural, and relational axes that quantifies generalization gaps and perturbation sensitivity in task-generalist robotic policies.
-
CapVector: Learning Transferable Capability Vectors in Parametric Space for Vision-Language-Action Models
Capability vectors extracted from parameter differences between standard and auxiliary-finetuned VLA models can be merged into pretrained weights to match auxiliary-training performance while reducing computational overhead during adaptation.
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CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
CoRAL lets LLMs act as adaptive cost designers for motion planners while using VLM priors and online identification to handle unknown physics, achieving over 50% higher success rates than baselines in unseen contact-rich robotic scenarios.
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Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
A cross-version swap protocol reveals dominant skills that swing composition success by up to 50 percentage points, and an atomic probe with selective revalidation governs updates at lower cost than always re-testing full compositions.
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HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
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Agent-Centric Observation Adaptation for Robust Visual Control under Dynamic Perturbations
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
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BiCoord: A Bimanual Manipulation Benchmark towards Long-Horizon Spatial-Temporal Coordination
BiCoord is a new benchmark for long-horizon tightly coordinated bimanual manipulation that includes quantitative metrics and shows existing policies like DP, RDT, Pi0 and OpenVLA-OFT struggle on such tasks.
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Towards Generalizable Robotic Manipulation in Dynamic Environments
DOMINO dataset and PUMA architecture enable better dynamic robotic manipulation by incorporating motion history, delivering 6.3% higher success rates than prior VLA models.
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ST-BiBench: Benchmarking Multi-Stream Multimodal Coordination in Bimanual Embodied Tasks for MLLMs
ST-BiBench reveals a coordination paradox in which MLLMs show strong high-level strategic reasoning yet fail at fine-grained 16-dimensional bimanual action synthesis and multi-stream fusion.
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Behavior-Consistent Deep Reinforcement Learning
QED bounds cross-run KL divergence in Boltzmann policies by setting temperature proportional to Q-disagreement and reduces return variance by two orders of magnitude on 18 continuous-control tasks without performance loss.
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Beyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement Learning
ZPRL adapts frozen flow-matching imitation policies via RL perturbations on a task-relevant bottleneck latent, yielding 33.7% higher average success on four real-world manipulation tasks than action-residual baselines.
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COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones
COBALT enables scalable crowdsourced teleoperation of robots using smartphones, supporting concurrent users with low latency and yielding a 7500+ demonstration dataset validated on imitation learning tasks.
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DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo
DexJoCo is a benchmark and toolkit with 11 functionally grounded tasks, 1.1K trajectories, and empirical benchmarks for task-oriented dexterous manipulation on MuJoCo.
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Ada-Diffuser: Latent-Aware Adaptive Diffusion for Decision-Making
Ada-Diffuser is a causal diffusion model that jointly learns observed interaction structure and underlying latent dynamics from minimal observations for adaptive planning and policy learning.
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HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions
A task-conditioned two-stage system decouples grasp localization from interaction trajectory planning using specialized foundation models to improve generalization across heterogeneous object types.
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Kintsugi: Learning Policies by Repairing Executable Knowledge Bases
Kintsugi learns policies by repairing composable executable knowledge bases through agentic diagnosis, localized typed edits, and deterministic verification gates that admit only improvements.
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BEACON: Cross-Domain Co-Training of Generative Robot Policies via Best-Effort Adaptation
BEACON uses discrepancy-aware importance reweighting to jointly train diffusion-based robot policies and source sample weights, improving performance over target-only and fixed-ratio baselines in cross-domain manipulation tasks.
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GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
-
Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly
A visual-tactile RL method learns peg-in-hole assembly from reversed peg-out-of-hole disassembly trajectories, reaching 87.5% success on seen objects and 77.1% on unseen objects while lowering contact forces.
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A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies
Sim-and-real co-training for robot policies is driven primarily by balanced cross-domain representation alignment and secondarily by domain-dependent action reweighting.
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Learning Without Losing Identity: Capability Evolution for Embodied Agents
Embodied agents maintain persistent identity while evolving modular capabilities through a closed-loop process, raising simulated task success from 32.4% to 91.3% with zero policy drift.
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ComPose: When to Trust Hands for Object Pose Tracking
ComPose tracks object poses in hand-occluded RGB videos by adaptively fusing cues from object and hand foundation models, selecting informative joints, and enforcing temporal consistency without external smoothing.
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stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
The paper presents stable-worldmodel (swm), a platform with high-performance data layer, modern world model baselines, planning solvers, and extended environments for reproducible research and generalization evaluation.
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OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence
OrbiSim builds a differentiable physics engine from world models to support gradient-based policy optimization and contact modeling in robotics.
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Nautilus: From One Prompt to Plug-and-Play Robot Learning
NAUTILUS is a prompt-driven harness that automates plug-and-play adapters, typed contracts, and validation for policies, benchmarks, and robots in learning research.
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How to Utilize Failure Demo Data?: Effective Data Selection for Imitation Learning Using Distribution Differences in Attention Mechanism
A method for imitation learning that learns latent success-failure discrepancy representations in attention and uses an attention-based metric to select beneficial failure demonstrations for improved task performance in simulation.
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E$^2$DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
E²DT couples a Decision Transformer with a k-Determinantal Point Process that scores trajectories on return-to-go quantiles, predictive uncertainty, and stage coverage to improve sample efficiency and policy quality in robotic manipulation.
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AEGIS: Anchor-Enforced Gradient Isolation for Knowledge-Preserving Vision-Language-Action Fine-Tuning
AEGIS uses a pre-computed Gaussian anchor and layer-wise Gram-Schmidt orthogonal projections to isolate destructive gradients during VLA fine-tuning, preserving VQA performance without co-training or replay.
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EmbodiedClaw: Conversational Workflow Execution for Embodied AI Development
EmbodiedClaw automates embodied AI development workflows through conversation, reducing manual effort and improving consistency and reproducibility.
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From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments
An empirical literature analysis reveals a bifurcation in RL environments into Semantic Prior (LLM-dominated) and Domain-Specific Generalization ecosystems with distinct cognitive fingerprints.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
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How VLAs (Really) Work In Open-World Environments
Standard success metrics for VLAs on complex chores overlook safety violations and intermediate failures, leading to exaggerated claims; new evaluation protocols are proposed to measure robustness and safety.
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CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence
CARLA-Air unifies CARLA urban driving and AirSim drone flight into one high-fidelity simulation with preserved APIs for air-ground embodied AI research.
- RoboMME: Benchmarking and Understanding Memory for Robotic Generalist Policies