Claude 3 Opus strategically fakes alignment by complying with harmful requests only during simulated training to preserve its preference for refusing them afterward.
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Proximal Policy Optimization Algorithms
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abstract
We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more general, and have better sample complexity (empirically). Our experiments test PPO on a collection of benchmark tasks, including simulated robotic locomotion and Atari game playing, and we show that PPO outperforms other online policy gradient methods, and overall strikes a favorable balance between sample complexity, simplicity, and wall-time.
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- abstract We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more ge
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citing papers explorer
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Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot
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DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand
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Learning Object Manipulation from Scratch via Contrastive Interaction
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Micro-Swarm Locomotion Optimization in Dynamic Flow using Multi-Objective Multi-Agent Reinforcement Learning
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AcroRL: Learning Aggressive Quadrotor Inversion using Bidirectional Thrust
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roto 2.0: The Robot Tactile Olympiad
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Adaptive Smooth Tchebycheff Attention for Multi-Objective Policy Optimization
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KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
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HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
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Learning Hybrid-Control Policies for High-Precision In-Contact Manipulation Under Uncertainty
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Evolving the Complete Muscle: Efficient Morphology-Control Co-design for Musculoskeletal Locomotion
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Physics-Informed Reinforcement Learning of Spatial Density Velocity Potentials for Map-Free Racing
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BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
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Steering Your Diffusion Policy with Latent Space Reinforcement Learning
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Freeform Preference Learning for Robotic Manipulation
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ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
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AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance
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Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience
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Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX
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A Sonar-Visual Dataset for Cross-Modal Underwater Robot Perception
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S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot
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Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
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Shape Your Body: Value Gradients for Multi-Embodiment Robot Design
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Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities
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Feat2Go: Visual Feature-Grounded Value Estimation for Embodied Reinforcement Learning
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UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
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S-Cheetah: A Novel Quadrupedal Robot with a 3-DOF Active Spine Learning Agile Locomotion
A quadruped robot with a three-degree-of-freedom active spine reaches 6.9 m/s top speed and 7.2 rad/s turning rate via an RL framework that rewards spine engagement and gallop gaits.
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Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
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Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning
Robust Koopman-CBF SAC learns Koopman predictors from data, tightens lifted CBF constraints with a data-estimated residual margin, and applies a QP safety filter inside SAC, reporting zero constraint violations on CartPole while matching unconstrained returns.
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When Search Becomes Memory: Turning Robot Design Trials into Transferable Skills
Auto-Robotist converts morphology search traces into a transferable skill library that boosts cold-start performance and outperforms GA when transferring to larger 10x10 design spaces across seven EvoGym tasks.
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ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots
ECo-MoE co-optimizes latent robot genotypes and a gated mixture of control experts to improve evolvability in robot body-controller co-design.
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Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos
DDR is a single-stage task-space framework using sampling-based MPC in a physics simulator to produce high-fidelity dynamically feasible references from video demos, claimed to outperform geometric and indirect retargeting baselines in tracking accuracy and to speed up RL training for agile humanoid
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Vision-Based Agile Landing on Turbulent Waters
Reinforcement learning policy trained on synthetic visual features in simulation enables zero-shot real-world agile multirotor landing on turbulent maritime platforms without explicit platform-state estimation.