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Every paper Pith has read. Search by title, abstract, or pith.
229 papers in cs.GR · page 1
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Meschers process impossible objects without cuts or bends
Meschers: Geometry Processing of Impossible Objects
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TOPOS locks single-image 3D heads to fixed studio topology
TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
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Unified GPU solver gives exact gradients for stiff heterogeneous soft bodies
DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration
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3D scene edits yield consistent supervision for removal tasks
SceneForge: Structured World Supervision from 3D Interventions
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Delta Forcing curbs drift in interactive video generation
Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation
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Generative models automate social doing
Synthetic Sociality: How Generative Models Privatize the Social Fabric
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Multi-term error metric simplifies noisy meshes faster
Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets
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Rectification offset aligns mismatched meshes for video 4D animation
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
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Rectification offset aligns meshes for video 3D animation
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
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BlitzGS is a distributed 3D Gaussian Splatting system that shards Gaussians by index…
BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
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Hierarchical transformer preconditioner reaches 21 fps on stiff Poisson systems
Hierarchical Transformer Preconditioning for Interactive Physics Simulation
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Transformer preconditioner speeds stiff physics 28x
Hierarchical Transformer Preconditioning for Interactive Physics Simulation
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Hypernetwork LoRA adds style to text-to-motion diffusion
Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation
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Coupled latents produce 3D assets with built-in skeletons and skinning
Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
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Diffusion over implicit reps generates motions from sparse keyframes
Generative Motion In-betweening by Diffusion over Continuous Implicit Representations
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Groups modeled as dynamical systems via behavioral fields
BEHAVE: A Hybrid AI Framework for Real-Time Modeling of Collective Human Dynamics
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Forearm guidance recovers absolute 3D hands from one egocentric camera
EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
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Structured traces lift algorithm video success to 99.8%
ALGOGEN: Tool-Generated Verifiable Traces for Reliable Algorithm Visualization
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Diffusion stages progress from geometry to appearance
MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics
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MoCam improves novel view synthesis on flawed point clouds
MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics
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WildRelight dataset adapts synthetic relighting models to real scenes on the fly
WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting
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Streaming assembly matches full rebuilds exactly in tetrahedral simulations
STA-FEM: Exact Streaming Assembly for Preplanned Dynamic Tetrahedral Topology Edits
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Shift mapping makes ToF reservoir resampling interactive
ToF ReSTIR: Time-of-Flight Rendering with Spatio-temporal Reservoir Resampling
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Low-resolution 3DGS yields high-res high-frame-rate video
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
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Physics simulation steers 3D Gaussian splatting to functional shapes
PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives
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One latent scene maps to full HDR exposure stack in single pass
LatentHDR: Decoupling Exposure from Diffusion via Conditional Latent-to-Latent Mapping for Text/Image-to-Panoramic HDR
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Inverted culling speeds dynamic LiDAR ray tracing
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
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Parts and optical flow improve dynamic Gaussian splatting
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
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Generative tools map creative goals to particle VFX parameters
Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
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Curated synthetic images boost real pose baselines at low cost
A Real-Calibrated Synthetic-First Data Engine
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Anchored Gaussians track wireframe deformations from sparse views
FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing
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Divergence-free kernels advect Gaussian splats to reconstruct fluid velocities
LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction
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Color-adaptive scheme raises 3D Gaussian streaming quality 5-20 dB
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
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Transformer simulates rigid dynamics from point clouds without meshes
RigidFormer: Learning Rigid Dynamics using Transformers
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Gaussian splatting relights VP scenes by sampling LED backgrounds directly
Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
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Random slicing with NW smoothing speeds up topological optimization
Towards Scalable Persistence-Based Topological Optimization
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Neural network adapts frame rate and resolution for better streamed graphics
Streaming of rendered content with adaptive frame rate and resolution
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Strand sequences turn 3D hair generation into semantic authoring
HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis
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Targeted region regeneration fixes low-poly meshes locally
MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation
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Unison aligns motion, speech and sound in video generation
Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation
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Local bone mappings stabilize garment refitting on varied bodies
LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending
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Local 3D edits done inside the velocity sampler
Velocity-Space 3D Asset Editing
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Polynomial kernel sharpens 3D surfaces from multi-view photos
High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images
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Semantic codebook creates style-matched co-speech gestures
PersonaGest: Personalized Co-Speech Gesture Generation with Semantic-Guided Hierarchical Motion Representation
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Physics simulation and RL automate motion retargeting for robots
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
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Avatar visuals shift ratings of synthesized gestures
Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
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Avatar and face choice changes gesture quality ratings
Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
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Kernel-based opacity turns surface splats into a differentiable renderer
3DSS: 3D Surface Splatting for Inverse Rendering
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Kernel-derived opacity turns surface splatting differentiable for inverse rendering
3DSS: 3D Surface Splatting for Inverse Rendering
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Surface splatting made differentiable for shape and material recovery
3DSS: 3D Surface Splatting for Inverse Rendering