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Every paper Pith has read. Search by title, abstract, or pith.

229 papers in cs.GR · page 1

  1. cs.GR 2026-05-14 reviewed
    Meschers process impossible objects without cuts or bends

    Meschers: Geometry Processing of Impossible Objects

    Ana Dodik +6

  2. cs.CV 2026-05-14 reviewed
    TOPOS locks single-image 3D heads to fixed studio topology

    TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

    Bojun Xiong +8

  3. cs.GR 2026-05-14 reviewed
    Unified GPU solver gives exact gradients for stiff heterogeneous soft bodies

    DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration

    Bing-Yu Chen +11

  4. cs.CV 2026-05-14 reviewed
    3D scene edits yield consistent supervision for removal tasks

    SceneForge: Structured World Supervision from 3D Interventions

    Danny Wicks +3

  5. cs.CV 2026-05-14 reviewed
    Delta Forcing curbs drift in interactive video generation

    Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation

    Dongman Lee +6

  6. cs.CY 2026-05-13 reviewed
    Generative models automate social doing

    Synthetic Sociality: How Generative Models Privatize the Social Fabric

    Ana Dodik +1

  7. cs.GR 2026-05-13 reviewed
    Multi-term error metric simplifies noisy meshes faster

    Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets

    Brojeshwar Bhowmick +3

  8. cs.CV 2026-05-13 reviewed
    Rectification offset aligns mismatched meshes for video 4D animation

    R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    Chunchao Guo +5

  9. cs.CV 2026-05-13 reviewed
    Rectification offset aligns meshes for video 3D animation

    R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    Chunchao Guo +5

  10. cs.GR 2026-05-13 reviewed
    BlitzGS is a distributed 3D Gaussian Splatting system that shards Gaussians by index…

    BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

    Fei Zhu +8

  11. cs.GR 2026-05-13 reviewed
    Hierarchical transformer preconditioner reaches 21 fps on stiff Poisson systems

    Hierarchical Transformer Preconditioning for Interactive Physics Simulation

    Carl Osborne +3

  12. cs.GR 2026-05-13 reviewed
    Transformer preconditioner speeds stiff physics 28x

    Hierarchical Transformer Preconditioning for Interactive Physics Simulation

    Carl Osborne +3

  13. cs.CV 2026-05-13 reviewed
    Hypernetwork LoRA adds style to text-to-motion diffusion

    Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation

    Junhyuk Jeon +2

  14. cs.GR 2026-05-13 reviewed
    Coupled latents produce 3D assets with built-in skeletons and skinning

    Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

    Evangelos Kalogerakis +2

  15. cs.GR 2026-05-12 reviewed
    Diffusion over implicit reps generates motions from sparse keyframes

    Generative Motion In-betweening by Diffusion over Continuous Implicit Representations

    Edmond S. L. Ho +2

  16. cs.AI 2026-05-12 reviewed
    Groups modeled as dynamical systems via behavioral fields

    BEHAVE: A Hybrid AI Framework for Real-Time Modeling of Collective Human Dynamics

    Helene Malyutina

  17. cs.CV 2026-05-12 reviewed
    Forearm guidance recovers absolute 3D hands from one egocentric camera

    EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera

    Alain Pagani +5

  18. cs.AI 2026-05-12 reviewed
    Structured traces lift algorithm video success to 99.8%

    ALGOGEN: Tool-Generated Verifiable Traces for Reliable Algorithm Visualization

    Hualin Zeng +5

  19. cs.CV 2026-05-12 reviewed
    Diffusion stages progress from geometry to appearance

    MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics

    Haofeng Liu +8

  20. cs.CV 2026-05-12 reviewed
    MoCam improves novel view synthesis on flawed point clouds

    MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics

    Haofeng Liu +8

  21. cs.CV 2026-05-12 reviewed
    WildRelight dataset adapts synthetic relighting models to real scenes on the fly

    WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting

    Jeppe Revall Frisvad +3

  22. cs.GR 2026-05-12 reviewed
    Streaming assembly matches full rebuilds exactly in tetrahedral simulations

    STA-FEM: Exact Streaming Assembly for Preplanned Dynamic Tetrahedral Topology Edits

    David Hyde +1

  23. cs.GR 2026-05-12 reviewed
    Shift mapping makes ToF reservoir resampling interactive

    ToF ReSTIR: Time-of-Flight Rendering with Spatio-temporal Reservoir Resampling

    Adithya Pediredla +2

  24. cs.GR 2026-05-12 reviewed
    Low-resolution 3DGS yields high-res high-frame-rate video

    3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

    Fan Gao +3

  25. cs.CV 2026-05-11 reviewed
    Physics simulation steers 3D Gaussian splatting to functional shapes

    PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives

    Maxwell Jacobson +2

  26. cs.CV 2026-05-11 reviewed
    One latent scene maps to full HDR exposure stack in single pass

    LatentHDR: Decoupling Exposure from Diffusion via Conditional Latent-to-Latent Mapping for Text/Image-to-Panoramic HDR

    Pedram Fekri +3

  27. cs.GR 2026-05-11 reviewed
    Inverted culling speeds dynamic LiDAR ray tracing

    Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation

    Joonas Haapala +2

  28. cs.CV 2026-05-11 reviewed
    Parts and optical flow improve dynamic Gaussian splatting

    PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction

    Jiahui Wang +5

  29. cs.HC 2026-05-11 reviewed
    Generative tools map creative goals to particle VFX parameters

    Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction

    Evan Atherton +3

  30. eess.IV 2026-05-10 reviewed
    Curated synthetic images boost real pose baselines at low cost

    A Real-Calibrated Synthetic-First Data Engine

    Yukang Shen

  31. cs.GR 2026-05-10 reviewed
    Anchored Gaussians track wireframe deformations from sparse views

    FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing

    Charlie C.L. Wang +7

  32. cs.GR 2026-05-10 reviewed
    Divergence-free kernels advect Gaussian splats to reconstruct fluid velocities

    LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction

    Baoquan Chen +2

  33. cs.GR 2026-05-10 reviewed
    Color-adaptive scheme raises 3D Gaussian streaming quality 5-20 dB

    CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting

    Cong Zhang +9

  34. cs.CV 2026-05-09 reviewed
    Transformer simulates rigid dynamics from point clouds without meshes

    RigidFormer: Learning Rigid Dynamics using Transformers

    Doug Roble +5

  35. cs.CV 2026-05-09 reviewed
    Gaussian splatting relights VP scenes by sampling LED backgrounds directly

    Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

    Adrian Azzarelli +3

  36. cs.CG 2026-05-09 reviewed
    Random slicing with NW smoothing speeds up topological optimization

    Towards Scalable Persistence-Based Topological Optimization

    Abderrahim Bendahi +2

  37. eess.IV 2026-05-09 reviewed
    Neural network adapts frame rate and resolution for better streamed graphics

    Streaming of rendered content with adaptive frame rate and resolution

    Joseph G. March +2

  38. cs.GR 2026-05-09 reviewed
    Strand sequences turn 3D hair generation into semantic authoring

    HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis

    Haimin Luo +3

  39. cs.GR 2026-05-09 reviewed
    Targeted region regeneration fixes low-poly meshes locally

    MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

    Ali Mahdavi Amiri +8

  40. cs.CV 2026-05-09 reviewed
    Unison aligns motion, speech and sound in video generation

    Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation

    Chi Zhang +8

  41. cs.GR 2026-05-08 reviewed
    Local bone mappings stabilize garment refitting on varied bodies

    LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending

    Feiya Guo +5

  42. cs.GR 2026-05-08 reviewed
    Local 3D edits done inside the velocity sampler

    Velocity-Space 3D Asset Editing

    Hao Liu +6

  43. cs.CV 2026-05-08 reviewed
    Polynomial kernel sharpens 3D surfaces from multi-view photos

    High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images

    Abhirami R Iyer +2

  44. cs.GR 2026-05-08 reviewed
    Semantic codebook creates style-matched co-speech gestures

    PersonaGest: Personalized Co-Speech Gesture Generation with Semantic-Guided Hierarchical Motion Representation

    Junchuan Zhao +2

  45. cs.RO 2026-05-07 reviewed
    Physics simulation and RL automate motion retargeting for robots

    ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

    Agon Serifi +5

  46. cs.GR 2026-05-07 reviewed
    Avatar visuals shift ratings of synthesized gestures

    Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures

    Brian Keegan +5

  47. cs.GR 2026-05-07 reviewed
    Avatar and face choice changes gesture quality ratings

    Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures

    Brian Keegan +5

  48. cs.GR 2026-05-07 reviewed
    Kernel-based opacity turns surface splats into a differentiable renderer

    3DSS: 3D Surface Splatting for Inverse Rendering

    Adnane Boukhayma +1

  49. cs.GR 2026-05-07 reviewed
    Kernel-derived opacity turns surface splatting differentiable for inverse rendering

    3DSS: 3D Surface Splatting for Inverse Rendering

    Adnane Boukhayma +1

  50. cs.GR 2026-05-07 reviewed
    Surface splatting made differentiable for shape and material recovery

    3DSS: 3D Surface Splatting for Inverse Rendering

    Adnane Boukhayma +1